compound_v_advanced-1.1.0.jar
Curse Maven Snippet
What's new
Compound V Advanced 1.1.0
Chest Blast now has a PTSD system. Taking damage while it's active builds up a hidden meter, mob damage fills it faster than PvP damage, so it's a real reward for surviving a hard fight rather than free value against other players. As it fills, a radiation aura activates around you and gets stronger in three stages, blocking nearby enemies' regen and eventually damaging them. Fill it all the way and a forced countdown triggers an uncontrolled radiation blast. Gain rate, PvP/PvE balance, decay, aura radius and strength, sounds, all of it is configurable under chest_blast_ptsd.
New Radiation effect powering the PTSD aura, modeled on Alex's Caves Irradiated effect. Level 1 blocks natural food-based regen, level 2 and up also deals damage. Comes with its own HUD hearts.
- Added compatibility with Alex's Caves. Compound v advanced Radiation and Alex Caves Irradiated effect are now treated as the same thing instead of stacking. Chest Blast casters are also immune to Alex's Caves own radiation damage, and don't lose saturation for nothing while under that effect.
New ability for Laser Eyes Advanced: Heartbeat Sensing. Shows nearby living entities through walls, default radius 35 blocks, with separate colors for allies and everyone else.
- X-Ray, Night Vision, and Heartbeat Sensing can each be turned off individually from the config. A disabled one shows up locked in the Laser Eyes Advanced menu and can't be activated, including force-disabling it right away if someone already had it on.
- Menu of all 3 lea additions items on ability key 2 was also added,(x ray activation on ability key 1 was removed)
Added the function of opening the config directly in the game without extraneous mods (but I advise you to edit compound v:advanced config with the configured mod)
Crimson Bulwark's shield now tilts to match where you're looking, up or down, when raised in any of its non-Fury modes, instead of staying flat.
Mind Control Advanced allies got several upgrades. Witches now actively support the fight, moving in to throw a real Splash Potion of Regeneration III at whichever ally is hurt worst instead of standing around with nothing to do. Ranged and spellcasting allies hold their combat target more reliably and won't shoot through a teammate in the way. A Vex summoned by an allied Evoker is now tamed as an ally too, and the same goes for the smaller slimes an allied Slime or Magma Cube splits into on death. Fixed a leash-waiting bug for allies as well.
Bug fixes
Back up your world before updating.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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