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Compound: Core

Core gameplay systems and custom integrations for the Compound modpack.
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compound-0.15.jar

File namecompound-0.15.jar
Uploader
MofiliaMofilia
Uploaded
Oct 22, 2026
Downloads
10
Size
19.0 MB
Mod Loaders
NeoForge
File ID
9288568
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:compound-core-1714987:9288568"

Learn more about Curse Maven

What's new

Compound Core 0.15

Trading, Shipping and Leaderboards

  • Added editable quantities directly to Market browse cards, with a visible cart total while shopping.

  • Added an always-visible Shipping Bin total, including quality adjustments and applicable profession bonuses.

  • Added clearer bonus breakdowns showing percentages, eligible goods and each bonus’s contribution to the payout.

  • Fixed mixed-quality shipping across crops, animal goods, processed products and manufactured items. Ordinary, silver, gold and diamond goods can share a bin while retaining their correct prices.

  • Reconciled Shipping Bin previews, actual payments and Ledger records.

  • Removed company bond, escrow and internal vault accounts from richest-player rankings.

  • Changed Trailblazers distance displays and commands to miles, with one decimal place.

  • Improved salvage-button readability with crisp, centered labels without text shadows.

Ledger

  • Reworked the Overview and Days pages with clearer income, expenses, net earnings and daily transaction details.

  • Added clickable income, expense and source/category bars to inspect matching receipts directly from Overview.

  • Added receipt details for recorded sources, quantities and transactions.

  • Excluded internal transfers from income and expense totals.

  • Clearly identified unavailable historical data instead of presenting incomplete records as complete totals.

Husbandry

  • Fixed equivalent animal products failing to stack across production batches.

  • Preserved production history, known and unknown stock attribution, and sale records through supported storage, transfers and processing.

  • Expanded Healthy Herd’s 20% sale bonus to raw milk, all wool colours, animal fibre and supported textile intermediates and finished products.

  • Added eight species-specific animal-name pools with 50 curated suggestions each, including a separate Truffle Pig pool.

  • Stopped thrown and dispenser-fired eggs from spawning chicks. Breeding, animal crates and Nesting Box production remain available.

Furniture

  • Made furniture licences personal to each player.

  • Licences now activate by using their passes; buying or carrying a pass does not activate it.

  • Using a pass for an already-owned licence preserves the duplicate pass.

  • Party membership no longer shares personal furniture licences.

  • Aligned furniture catalogue access, furniture boxes and JEI unlock information with personal licence ownership.

Dehydrator and Artisan Machines

  • Added the oak Dehydrator cabinet model with a screened front and four empty drying shelves.

  • Added a native Dehydrator inventory screen with input and output slots.

  • Changed drying progress to advance on qualifying crop-calendar day rollovers rather than elapsed minutes.

  • Added clearer drying-day progress and waiting or blocking reasons to the inventory screen and Jade display.

  • Fixed disappearing wall and floor faces beside or behind the Dehydrator.

  • Applied the shared wall-visibility repair to the Curing Cabinet, Extractor, Preserves Bin, Rosin Press and reserve processing stations, including the Cheese Cave, Vinery Cellar, Brewery Cask and Botanical Cabinet.

Village Guards

  • Kept guards as town defenders rather than player followers.

  • Prevented player ownership, follow orders and teleport catch-up, including restored older follower state.

  • Preserved guard levels, attributes, equipment and town-defense behavior.

  • Fixed a villager-to-guard conversion desync that could remove the client’s villager before the server accepted the conversion.

  • Added automatic recovery when a tracked guard is missing from one player’s client, including through tracking changes, teleports and rejoining.

Item Information and Equipment

  • Added shorter, clearer item descriptions across the reviewed Compound catalogue and supported item variants.

  • Added practical working ranges, with extra setup information available under Shift.

  • Improved consistency between inventory, JEI and Market tooltips while retaining important item information and warnings.

  • Removed vanilla bows from player acquisition while preserving Compound tiered bows and enemy bow use.

  • Changed dispenser recipes to use a Compound T1 Bow.

Cooking and Food Processing

  • Standardized skillet requirements on Farmer’s Delight’s Skillet and hid Pam’s duplicate from JEI and Creative lists.

  • Removed the skillet’s player-attack damage, weapon attributes and weapon-enchantment eligibility while retaining its cooking and placement functions.

  • No skillet conversion recipe was added.

  • Kept Cocoa Powder production in the Millstone and moved Brown Dye production from Cocoa Beans to Crushing Wheels.

  • Kept Graphite Dust production in the Millstone and moved Black Dye production from Coal to Crushing Wheels.

  • Preserved the original dye yields and bonus outputs.

  • Added a reusable Farmer’s Delight knife requirement to Prepared Lamb’s Prep Counter recipe before browning.

  • Removed the conflicting raw-mutton campfire route so ordinary raw mutton continues to produce Cooked Mutton.

Held Lighting

  • Added moving light from held torches and lanterns, including the offhand and supported soul variants.

  • Light follows the player and disappears when the item is put away.

  • Added first-run setup for Fancy lighting and player-held light sources.

  • Preserved lighting preferences changed after initial setup.

Client lighting dependencies: RyoamicLights 0.2.11+mc1.21.1 and ObsidianUI 0.2.9+mc1.21.1.