compound-0.15.jar
Curse Maven Snippet
What's new
Compound Core 0.15
Trading, Shipping and Leaderboards
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Added editable quantities directly to Market browse cards, with a visible cart total while shopping.
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Added an always-visible Shipping Bin total, including quality adjustments and applicable profession bonuses.
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Added clearer bonus breakdowns showing percentages, eligible goods and each bonus’s contribution to the payout.
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Fixed mixed-quality shipping across crops, animal goods, processed products and manufactured items. Ordinary, silver, gold and diamond goods can share a bin while retaining their correct prices.
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Reconciled Shipping Bin previews, actual payments and Ledger records.
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Removed company bond, escrow and internal vault accounts from richest-player rankings.
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Changed Trailblazers distance displays and commands to miles, with one decimal place.
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Improved salvage-button readability with crisp, centered labels without text shadows.
Ledger
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Reworked the Overview and Days pages with clearer income, expenses, net earnings and daily transaction details.
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Added clickable income, expense and source/category bars to inspect matching receipts directly from Overview.
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Added receipt details for recorded sources, quantities and transactions.
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Excluded internal transfers from income and expense totals.
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Clearly identified unavailable historical data instead of presenting incomplete records as complete totals.
Husbandry
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Fixed equivalent animal products failing to stack across production batches.
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Preserved production history, known and unknown stock attribution, and sale records through supported storage, transfers and processing.
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Expanded Healthy Herd’s 20% sale bonus to raw milk, all wool colours, animal fibre and supported textile intermediates and finished products.
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Added eight species-specific animal-name pools with 50 curated suggestions each, including a separate Truffle Pig pool.
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Stopped thrown and dispenser-fired eggs from spawning chicks. Breeding, animal crates and Nesting Box production remain available.
Furniture
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Made furniture licences personal to each player.
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Licences now activate by using their passes; buying or carrying a pass does not activate it.
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Using a pass for an already-owned licence preserves the duplicate pass.
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Party membership no longer shares personal furniture licences.
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Aligned furniture catalogue access, furniture boxes and JEI unlock information with personal licence ownership.
Dehydrator and Artisan Machines
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Added the oak Dehydrator cabinet model with a screened front and four empty drying shelves.
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Added a native Dehydrator inventory screen with input and output slots.
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Changed drying progress to advance on qualifying crop-calendar day rollovers rather than elapsed minutes.
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Added clearer drying-day progress and waiting or blocking reasons to the inventory screen and Jade display.
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Fixed disappearing wall and floor faces beside or behind the Dehydrator.
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Applied the shared wall-visibility repair to the Curing Cabinet, Extractor, Preserves Bin, Rosin Press and reserve processing stations, including the Cheese Cave, Vinery Cellar, Brewery Cask and Botanical Cabinet.
Village Guards
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Kept guards as town defenders rather than player followers.
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Prevented player ownership, follow orders and teleport catch-up, including restored older follower state.
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Preserved guard levels, attributes, equipment and town-defense behavior.
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Fixed a villager-to-guard conversion desync that could remove the client’s villager before the server accepted the conversion.
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Added automatic recovery when a tracked guard is missing from one player’s client, including through tracking changes, teleports and rejoining.
Item Information and Equipment
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Added shorter, clearer item descriptions across the reviewed Compound catalogue and supported item variants.
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Added practical working ranges, with extra setup information available under Shift.
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Improved consistency between inventory, JEI and Market tooltips while retaining important item information and warnings.
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Removed vanilla bows from player acquisition while preserving Compound tiered bows and enemy bow use.
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Changed dispenser recipes to use a Compound T1 Bow.
Cooking and Food Processing
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Standardized skillet requirements on Farmer’s Delight’s Skillet and hid Pam’s duplicate from JEI and Creative lists.
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Removed the skillet’s player-attack damage, weapon attributes and weapon-enchantment eligibility while retaining its cooking and placement functions.
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No skillet conversion recipe was added.
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Kept Cocoa Powder production in the Millstone and moved Brown Dye production from Cocoa Beans to Crushing Wheels.
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Kept Graphite Dust production in the Millstone and moved Black Dye production from Coal to Crushing Wheels.
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Preserved the original dye yields and bonus outputs.
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Added a reusable Farmer’s Delight knife requirement to Prepared Lamb’s Prep Counter recipe before browning.
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Removed the conflicting raw-mutton campfire route so ordinary raw mutton continues to produce Cooked Mutton.
Held Lighting
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Added moving light from held torches and lanterns, including the offhand and supported soul variants.
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Light follows the player and disappears when the item is put away.
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Added first-run setup for Fancy lighting and player-held light sources.
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Preserved lighting preferences changed after initial setup.
Client lighting dependencies: RyoamicLights 0.2.11+mc1.21.1 and ObsidianUI 0.2.9+mc1.21.1.
This mod has no additional files

