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Compound: Core

Core gameplay systems and custom integrations for the Compound modpack.
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compound-0.7

File namecompound-0.7.jar
Uploader
MofiliaMofilia
Uploaded
Oct 5, 2026
Downloads
5
Size
17.0 MB
Mod Loaders
NeoForge
File ID
9071228
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:compound-core-1714987:9071228"

Learn more about Curse Maven

What's new

Compound Core 0.7

Classes and combat

  • Strengthened the Tank, Warrior, Healer, Ranger, and Mage passive trees with clearer effects and more useful paths.
  • Added three saved Ability Book builds and a free reset outside combat. Ability cooldowns continue to count down when the book is closed.
  • Improved Healer shields, Mage spell combinations and summons, Ranger marks and companions, Warrior bleed timing, and Tank protection.
  • Ordinary kills follow the intended Combat XP limit, while recognized bosses keep their exception. Combat XP stops at its level cap.
  • Improved combat feedback for invisible enemies that the player can see.

Farming, exploration, and shops

  • Added Glazewort for greenhouse crafting, with seeds in Irrigation Supply after the P3 food delivery.
  • Improved rain watering and day-based crop growth, and adjusted Farming XP progression.
  • Added more Survey Chart options, clearer deposit feedback, and shop and JEI guidance for chart tiers.
  • Added a Trade Terminal option to turn eligible looted gear into a small cash deposit.
  • Improved village and structure rewards, including grape harvests and protection from forbidden crops in new fields.
  • Improved tool upgrades, summoned-creature loot handling, and other progression fixes.

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