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Commerce: Economy & Public Services

Build a server-authoritative economy with banking, currency, vending, companies, securities, property records, public services, and multilingual tools.
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commerce-1.6.6.jar

File namecommerce-1.6.6.jar
Uploaded
Sep 13, 2026
Downloads
27
Size
5.0 MB
Mod Loaders
Forge
File ID
8872082
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:commerce-economy-public-services-1668206:8872082")

Learn more about Curse Maven

What's new

Commerce 1.6.6 Update Notes
Comparison: 1.5.101 → 1.6.6

Minecraft 1.20.1 · Forge 47.4.10 · Java 17

1. Accounting and inflation data
The accounting screen now supports daily and monthly views of server-wide currency changes. You can select points with the mouse, browse the chart with the wheel, and drag the bar at the bottom.
Monthly figures use calendar months and show genuinely created currency, genuinely destroyed currency, the month-end money supply, and money held in player circulation.
The inflation-risk page now provides server-generated recommendations based on recent per-player growth, net issuance, changes in player-held funds, Treasury income and spending, wealth distribution, and new-player starting funds. It does not invent price advice when the server has no reliable item-price or ownership data.

2. Municipal commissions and floating text
The shared municipal commission board has grown from six to twelve available tasks. Tasks are arranged in three columns and four rows. Server-side claiming, instant replacement after a claim, paid refreshes, and the Treasury pause rule remain in effect.
Floating text is now rendered only within 120 blocks in the same dimension. Moving farther away hides it on the client without deleting its saved data; it appears again when the player returns.

3. Restricted crafting, smelting, and drops
Restricted crafting and smelting are rejected before ingredients or fuel are consumed.
The restricted-item system now handles five rules consistently: blocking possession, crafting, use, dropping, and selling. Removing a restriction block immediately releases all rules contributed by that block.
When item drops are forbidden, the server clears the restricted stack and removes the entity after normal Forge tracking has completed. This prevents invisible or unpickable ghost drops and no longer interferes with mob death.
Selling restrictions are enforced on the server for auctions, safe trading, player vending machines, and the online mall, so changing the client cannot bypass them.

4. Public free building-material library
Administrators can publish free building materials from a dedicated library in the tablet’s Function Settings. The administrator view reads all registered vanilla and modded creative tabs, keeps real item icons, and supports variants with potions, enchantments, NBT, and other mod data.
The library supports multi-selection, drag selection, Shift range selection, batch publishing and removal, clearing the current selection, delivery rules, and the latest 200 claim records.
Administrators can set a minimum level, the maximum amount per claim, a real-minute cooldown, and whether the materials must be packed in a shulker box and delivered through a Commerce mailbox.
Players can open the library from the phone. Only creative tabs containing at least one published item are shown. Empty vanilla and modded tabs are hidden, and the list is built from the server’s published item snapshot rather than a manually maintained category list.
Direct claims first check that the player’s inventory can hold the complete amount. If there is not enough space, nothing is given and no cooldown starts.
Forced delivery uses a shulker box. If the player has no bound mailbox, the mailbox is full, delivery is unavailable, or the player cannot pay the shipping cost, no item is created, no money is charged, and no cooldown starts.
Shipping is recorded as a public-library delivery fee, written to the phone ledger, and paid into the Treasury. For this library only, a bound mailbox with enough capacity and enough balance is sufficient; an available Commerce courier company is not required.
If no item has been published, players see a clear message that the administrator has not opened the feature. If the last published item is removed, already open player screens rebuild from the new server snapshot.

5. Bank, teleportation, and public-service fixes
ATM blocks now behave as one two-block structure. Breaking either half removes the complete ATM, and the internal inventory is settled only once through the lower half.
Random teleportation prepares safe chunks in stages within the configured radius, shows progress, supports cancellation, and does not charge a failed attempt.
The login security terminal handles the initial spawn position while preserving the player’s previous respawn point.
Auction durations can be set from 1 to 168 real-world hours, while existing auctions keep their original end times.

6. Company, securities, and service rules
State-owned company codes are limited to eight digits, while private company listing codes remain nine digits. Existing company codes are not rewritten.
A company owner cannot work for another company, and an employee cannot work for several companies or create another company while employed.
The securities market now has seven sectors: agriculture, livestock, mining, real estate, finance, services, and insurance. Existing companies, holdings, costs, and history are preserved.
The market includes sector indexes, 180-trading-day charts, financial news, and a preset event library. Administrators can add, edit, launch, and delete up to 70 events. Stable IDs prevent one event from being changed by mistake after another is deleted.
Community reviews, loan, term-deposit, and stock-purchase level requirements are now managed under the level system instead of the account and theft rules. Existing world settings remain valid.

7. Interface and presentation changes
The administrator tablet’s Function Settings page has been reorganized into a compact two-column layout.
Online mall entries now show the actual item icon. Hovering over it displays the item name, enchantments, durability, attributes, and other mod-provided tooltip data. Old mall records restore a basic icon from the saved item ID.
The item dispenser and other related screens received layout and text corrections. Trophy models were rebuilt with layered bases, shaped bodies, angled handles, richer gold details, and translucent crystal sections.
Trophy tooltips, right-click information, placement models, and hover information no longer show the award date. Existing date fields remain in old items for save compatibility.

8. Compatibility and release information
The network protocol is now 143. The server and every client must use Commerce 1.6.6 together; 1.5.101 and earlier versions are not compatible with this release.
Old Treasury data, company records, territories, auction end times, loan settings, cooldowns, and other saved values are preserved during the upgrade.
Commerce 1.6.6 passed the complete Forge GameTest suite at 339/339. The release package also passed language, resource, registration, and packaging checks for all 11 language files.
The target graphical client and complete modpack were not claimed as fully tested. Back up the complete world before upgrading and verify the exact client/server pack on a world copy.

Installation: stop the server, back up the world, remove the old Commerce JAR, and place commerce-1.6.6.jar in the server and every client’s mods folder. Do not install two Commerce versions at the same time.


商业 Commerce 1.6.6 更新日志
对比版本:1.5.101 → 1.6.6

适用环境:Minecraft 1.20.1 · Forge 47.4.10 · Java 17

1. 查账器与通胀数据
查账器的“全服货币变化”现在支持日统计和月统计,可以用鼠标选取数据点,用滚轮浏览曲线,也可以拖动底部滚动条。
月统计按照自然月汇总,显示真正新增货币、真正销毁货币、月末货币存量和玩家手中的流通资金。
通胀风险页面新增整改建议。建议由服务器根据近期开启的人均货币增长、净发行、玩家持有资金变化、国库收支、财富差距和新玩家资金差距生成。如果服务器没有可靠的物品价格或持有量数据,不会随意编造涨价、降价或调整收购价的建议。

2. 市政委托与悬浮字
全服共享的市政委托从 6 项增加到 12 项,界面调整为三列四行。服务器抢领、领取后即时补位、付费刷新和国库资金不足时暂停派单的规则继续保留。
悬浮字现在只会在同一维度 120 格范围内渲染。玩家离开范围后,客户端只会暂时隐藏,不会删除悬浮字数据;重新靠近后会再次显示。

3. 合成、熔炼和掉落限制
受限合成和熔炼会在操作开始前被拒绝,不会消耗原料或燃料。
限制器的五类规则现在统一处理:禁止持有、禁止合成、禁止使用、禁止掉落和禁止出售。拆除限制器后,该限制器贡献的全部规则会立即解除。
启用禁止掉落后,服务端会先清空受限物品栈,等待 Forge 完成实体跟踪,再在同一服务器 tick 末移除掉落实体,不会再出现看得见却无法拾取、不能被漏斗吸附或无法正常清理的幽灵掉落物,也不会干扰生物死亡。
禁止出售会在服务器端覆盖拍卖行、安全交易器、玩家贩卖机和线上商城,修改客户端不能绕过限制。

4. 公开免费建材库
管理员平板“功能设置”新增公开免费建材库。管理员后台会读取 Forge 当前注册的全部原版和模组创造标签,使用真实物品图标,并保留药水、附魔、NBT 和其他模组物品变体。
后台支持多选、鼠标拖动选择、Shift 连续选择、批量移入和移出、清空当前选择、领取规则设置,以及最近 200 条领取记录查询。
管理员可以设置最低等级、单次最多领取数量、现实分钟冷却时间,以及是否必须用潜影盒打包并通过商业快递箱配送。
玩家可以从手机进入免费建材库。玩家页面只显示至少有一项管理员公开物品的创造标签,空的原版和模组标签会被隐藏,分类和物品列表来自服务器公开的完整物品快照,不依靠人工维护的分类名单。
直接领取前会检查背包是否能完整容纳本次物品。空间不足时不会发放任何物品,也不会开始冷却。
强制快递会把物资统一装入潜影盒。如果玩家没有绑定商业快递箱、箱体已满、快递服务不可用或银行卡余额不足,则不会生成物品、不会扣费,也不会开始冷却。
运费会记录为“公开免费建材库运费”,同步写入手机流水并进入国库。对于免费建材库,只要玩家绑定了商业快递箱、箱体容量足够且余额足够,就可以发货,不再要求存在可用的商业快递公司。
管理员没有公开任何物品时,玩家页面会直接提示管理员尚未开放该功能,不显示空标签、空物品栏或领取按钮。管理员移除最后一项公开物品后,已经打开的玩家界面会根据新的服务器快照重新生成分类和按钮。

5. 银行、传送和公共服务修复
ATM 现在按完整的两格结构处理。从上半部或下半部合法拆除,都会同步移除完整 ATM;内部库存只由下半部方块实体结算,不会重复掉落。
随机传送会分阶段准备安全区块,显示进度并支持取消,传送失败不会扣费。
登录安全终端会处理初始重生位置,同时保留玩家原来的重生点。
拍卖持续时间可以设置为 1 至 168 个现实小时,已经发布的拍卖会保留原来的结束时间。

6. 公司、证券与服务规则
国企代码限制为八位数字,民企上市代码仍为九位数字,旧公司代码不会重新改写。
公司负责人不能担任其他公司的员工,员工不能同时受雇于多家公司,也不能在任职期间另行创办公司。
证券市场调整为农业、畜牧、矿业、房地产、金融、服务和保险七个行业,旧公司的行业、持仓、成本和历史数据都会保留。
证券市场新增行业指数、180 个交易日的日 K 线、财经新闻和预设事件库。管理员可以新增、编辑、发起和删除最多 70 条事件预设,稳定 ID 可以避免删除一条事件后误改其他事件。
社区评价、贷款、定存和买入股票的最低等级,现在统一放到等级制度管理中。旧世界已经保存的设置继续生效。

7. 界面与显示调整
管理员平板的“功能设置”改为紧凑的双列排版,按钮更小,页面空间利用率更高。
线上商城的每个商品栏目会显示实际物品图标,鼠标指向图标时可以查看物品名称、附魔、耐久、属性和其他模组提供的提示。旧商城记录会根据保存的物品 ID 恢复基础图标。
物品发放器及相关界面进行了排版和文字修正。奖杯模型重新制作,增加多层底座、收束杯身、斜向把手、黄金层次和半透明水晶结构。
奖杯提示、右键信息、放置模型信息和悬停信息不再显示获奖时间,旧物品中的时间字段仍会保留,不影响存档兼容。

8. 兼容性与升级说明
网络协议升级为 143。服务端和所有客户端必须同时使用 Commerce 1.6.6;1.5.101 及更早版本不能与本版本混用。
旧国库数据、公司记录、领地、拍卖结束时间、贷款设置、冷却记录和其他存档数据都会在升级时保留。
Commerce 1.6.6 完整 Forge GameTest 为 339/339 通过,11 种语言的语言资源、资源、注册和打包检查也全部通过。
本版本没有宣称目标图形客户端和完整整合包已经全部实测通过。升级前请备份完整世界,并先在世界副本中使用准确的客户端与服务端整合包进行验证。

安装方法:停服并备份世界,移除旧版 Commerce JAR,再将 commerce-1.6.6.jar 同时放入服务端和所有客户端的 mods 文件夹。不要同时安装两个 Commerce 版本。

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