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Commerce: Economy & Public Services

Build a server-authoritative economy with banking, currency, vending, companies, securities, property records, public services, and multilingual tools.
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commerce-1.6.30.jar

File namecommerce-1.6.30.jar
Uploaded
Oct 11, 2026
Downloads
30
Size
5.7 MB
Mod Loaders
Forge
File ID
9129979
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:commerce-economy-public-services-1668206:9129979")

Learn more about Curse Maven

What's new

Commerce 1.6.30 — Changes since 1.6.28

The first batch of 15 devices now has Minecraft-native models, item appearances and matching collision shapes. The Bank Core, Stock Exchange, Accounting Terminal, Company Core, Municipal Commission Center and Commission Market have received more distinct designs. Both vending machines can display up to six products that are actually for sale and in stock; this does not change prices, inventory or transactions.

Sixteen groups of menus and their existing subpages have updated text, item slots, scrolling and button hints. They now use a compact layout at 80% scale by default, down to 60% in smaller windows, with mouse controls adjusted to match. The stray empty item slots on the Admin Tablet have been removed. Mail attachments remain available on their separate page.

Newly created player IDs now start at the safe height of the Login Security Terminal instead of briefly appearing at the wrong height. Their position is checked again after ten real seconds. The correction remains queued through authentication, death, disconnects and restarts; existing IDs are not treated as new players. This requires the new-player spawn rule and a clear space above the terminal.

English text has been expanded across menus, system messages, approval results and industry news. Player-written text is left as written. New text without a translation in another language falls back to English.

Server-wide player deaths are now a configurable factor for the Insurance sector: by default, each death adds 10 points, up to 60 points per Overworld game day.

The network protocol is now 163. Clients and servers must both use Commerce 1.6.30. The recorded build and 476 server-side tests passed twice, but the graphical client and target modpack have not yet been visually checked. This is a staged visual update, not a complete redesign of every screen.

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商业 Commerce 1.6.30 — 对比 1.6.28

首批 15 台设备换用了符合 Minecraft 风格的模型、物品外观和对应碰撞。银行核心、证券交易所、记账器、公司核心、市政委托中心和委托市场的外形也进一步区分。两种贩卖机的玻璃柜现在最多展示六种实际在售且有货的商品;这只是展示,不改变价格、库存或交易规则。

16 类界面及其现有子页调整了文字、物品槽、滚动区域和按钮提示。界面默认按 80% 紧凑显示,小窗口最低可缩至 60%,鼠标操作也会跟着适配。管理员平板按钮上误显示的空物品槽已移除;群发邮件附件仍保留在独立页面。

全新玩家 ID 首次出生时会直接定位到安全登录终端的安全高度,不再先短暂出现在错误高度。十个现实秒后还会再次校正。等待登录、死亡、下线和服务器重载不会丢失这次校正;旧 ID 不会被当作新玩家处理。使用前需启用新玩家出生规则,并确保终端上方留有安全空间。

补充了界面、系统消息、审批结果和行业新闻等处的英文内容。玩家自己输入的文字不会被自动改写;其他语言尚未翻译的新内容会回退显示英文。

保险行业新增“全服玩家死亡”影响因素:默认每次死亡增加 10 点,每个主世界游戏日最多累计 60 点,相关数值可由管理员调整。

网络协议升级至 163,服务器和客户端都需要使用 Commerce 1.6.30。发行记录中的完整构建及 476 项服务端测试连续两轮通过;图形客户端和目标整合包画面仍未实机验收。这是分批完成的视觉更新,不代表所有界面都已重做。

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