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Command Block Staff Addon

An add-on for AvM Staff Mod that turns the Command Block into a god-tier staff.
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Command Block Staff 0.4.5 dev build 2 Fabric

File nameCommand Block Staff 0.4.5 dev build 2 (fabric).jar
Uploader
pandzio21pandzio21
Uploaded
Oct 18, 2026
Downloads
71
Size
2.1 MB
Mod Loaders
Fabric
File ID
9239943
Type
B
Beta
Supported game versions
  • 1.21.1
  • 1.21

Curse Maven Snippet

Fabric

modImplementation "curse.maven:command-block-staff-addon-1585146:9239943"

Learn more about Curse Maven

What's new

0.4.5-dev2 — dev build

Multi-grab beam, Attack Master guard, Place Shield

Warning: Not tested in game yet. Back up your world before trying it.

Changes since 0.4.5-dev1.

Added

  • Beam multi-grab. In Hold mode, hold sneak to pick up to 5 mobs or dropped items near you. Each one gets a box, then a wireframe of its body. Right-click grabs them all. The beam splits into one branch per target.
  • Shields on the beam. A shield you grab, on its own or with other things, is held up at full size facing where you aim. Arrows hit it instead of you, and it wears out and breaks.
  • Revive command (Commands ability, next to Kill): brings back a mob the staff killed, with Kill or a custom command, where it died. Pick it from the list of your kills.
  • Place Shield command. Puts a shield dome where you aim, or at coordinates you type in. You can set how long it lasts; leave it empty and it stays until you take it down. Sneak + right-click your shield with the Commands ability to open its menu: let players in, change its size or take it down.
  • Floor Maker: Platform. Tab + right-click switches between a path and a 5x5 platform.
  • Riding: the rise / boost / land keys are shown at the top of the screen, and the beam goes around you instead of through you.
  • Colour settings: a colour picker next to the button and a box for hex codes like #3A7BFF.
  • Block selection: a list of mods on the right - pick Minecraft or one mod to see only its blocks.
  • Mod Menu opens the add-on's own menu.
  • More hints at the top of the screen for every mode.

Changed

  • Attack Master is a Unique enchantment - a new kind: it glints orange instead of purple, and a book holding it has an orange name. It is not made at the enchanting table or sold by librarians any more: it is found in bastion chests, and rarely. When you come near the chest that holds it, at least three Piglin Brutes are already waiting there. Its own key (G, also a quickbind) turns it on and off, and a client setting decides whether it starts off.
  • The Attack Master hammer. Anything that keeps hitting you - a Warden, say - is thrown back hard, and the wall is lifted over it and brought down on it again and again until it dies, unless it gets back to you first. A Warden is noticed from much further off, its sonic boom is blocked - shove included - and it goes straight to the hammer.
  • Attack Master now protects you, while Placement is the selected ability. When something is about to attack you, it turns you towards it and puts a Defense Wall in between. If the attacker gets close, the wall pushes them back. One level only, and it has its own book texture. It raises the wall by itself; with no block selected the wall is cobblestone. While it guards you, the staff points at the wall, the beam runs to it and you hear it start and stop. It fights back too: hits from in front are blocked and answered with a counter-blow, and when the attacker comes close the wall is slammed into them and throws them back.
  • Build Modifier is now called Staff Modifier. Same key (Tab).
  • TNT and Advanced projectile mode are held like everything else on the beam: same movement, same bending beam, same throw.
  • Right-click keeps the staff pointed instead of swinging it.
  • The Defense Wall beam bends behind the wall when you swing it, like the grab beam.
  • Menu background icons use the colours of their textures, and can be turned off.
  • The settings widget can be closed and moved further.
  • The projectile launcher has its own check and cross icons, more room around the selected projectile, and lists the keys for each mode.
  • Shield Menu (was Shield Whitelist): your shields are listed on the left - your own dome, then Shield (1), Shield (2)... for the ones you placed. Click one to open its menu.
  • While your Shield is up, your staff arm is held out with the staff raised.
  • Control projectiles: hold Tab + right-click to keep loading projectiles.
  • Packs use a gift icon.

Fixed

  • Defense Wall lag, and wall blocks that stayed in the world. It also no longer removes the ground it passed through a moment later.
  • Electrify:
    • no weapon-raise animation when moving to a new block;
    • blocks get electrified while you hold right-click;
    • the billboard goes away;
    • electrified blocks can be broken in Creative;
    • hitting one shocks you without sneaking.
  • TNT in Advanced projectile mode explodes again.
  • Advanced projectile mode no longer drops what it holds right away; scroll moves it in and out.
  • The pause and title screen button sits in the right place on Fabric.
  • The staff in the riding HUD lies flat.
  • The block filter button no longer covers the Packs view.
  • The first-person beam starts at the staff tip again.