Combatives-1.1.5.1.jar
Curse Maven Snippet
What's new
Camera Effects Overhaul
- Reworked camera effects so they behave consistently regardless of FPS.
- Fixed camera lean and movement effects changing based on the direction the player was facing.
- Fixed third-person camera displacement caused by leaning at certain angles.
- Improved interpolation for smoother first- and third-person camera movement.
- Improved walk, sprint, recoil, inertia, freefall, landing, explosion, and mounted camera effects.
- Reworked landing and takeoff effects to feel sharper without excessive camera pitching.
- Improved tactical leaning visuals for the camera, player model, hands, armor, and supported weapon systems.
- Third-person leaning now tilts the view without incorrectly moving the camera away from the player.
- Camera effects now properly reset when changing worlds, respawning, teleporting, or otherwise resetting player state.
- Camera simulation now pauses correctly when the game is paused.
- Added safeguards for supported HMG and Flan's Mod aiming states so ambient camera effects do not interfere with ADS.
Camera Effects Settings
- Added a new Camera Effects settings menu.
- Camera effects can now be adjusted live without restarting the game.
- Added individual intensity and response settings for supported effects.
- Added toggles for optional visual effects.
- Added reset-to-default controls.
- Settings are saved automatically in the normal Combatives client configuration.
- Existing configuration options remain compatible.
Tactical Lean
- Tactical lean roll is no longer affected by the global camera-effects intensity setting.
- Lean tilt remains tied directly to the player's actual accepted lean amount.
- Lean collision, aiming, interaction, networking, and server-side behavior are unchanged.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include