Combatives-1.0.9.1.jar
Curse Maven Snippet
What's new
Combatives Changelog
Fixes
- Fixed players sometimes waking up partially inside the ground after sleeping.
- Fixed sleeping permanently lowering the first-person camera.
- Fixed crawl leg positioning sometimes failing to fully return to normal after standing back up.
- Improved transitions between crawling, swimming, sleeping, and standing to prevent visual or positioning state from carrying over incorrectly.
Compatibility
- Investigated compatibility with An Extra Touch.
- Confirmed that its camera shake and camera-overhaul effects can work alongside Combatives without requiring a dedicated compatibility patch.
- No known conflict was found between An Extra Touch and Combatives' player animation systems.
Developer
Sleeping geometry is now applied immediately when entering the sleeping pose.
Standing geometry is restored before vanilla calculates the player's bed exit position.
Crawl and swimming state are cleared during the wake transition.
Legacy eye-height state is refreshed after vanilla finishes repositioning the player on wake-up, preventing stale sleeping geometry from affecting the camera and interaction ray.
Crawl leg animation is now render-scoped:
- Vanilla leg rotations are captured for the current frame.
- Combatives applies its crawl animation.
- The original rotations are restored after rendering.
Audited An Extra Touch's
orientCamerahooks, camera overhaul, shake transforms, and temporary yaw/pitch handling.Confirmed that its transforms compose with Combatives' camera pipeline without requiring hard dependencies or feature suppression.
Added lifecycle and compatibility documentation and linked it from the project README.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

