Combatives-1.0.8.1.jar
Curse Maven Snippet
What's new
Crawl Pose & Compatibility Update
This release improves the visual presentation of crawling while removing a potential mod compatibility issue caused by Combatives' player pose synchronization.
Changes
Improved the land crawling pose
- Added a rendering-only distinction between land crawling and swimming while retaining the shared underlying pose mechanics.
- Reworked the resting arm and leg positioning to produce a more appropriate prone crawling silhouette instead of the previous swimming pose.
- Actual swimming retains its existing animation and appearance.
Improved crawl grounding
- Corrected the order of the crawl grounding and prone rotation transforms.
- The four-pixel grounding adjustment now lowers the rendered player in world space instead of unintentionally shifting the rotated model along its local depth axis.
- Leveled the legs with the prone torso for a cleaner resting pose.
Corrected crawl head orientation
- Counter-rotated the head against the body's prone rotation so looking straight ahead keeps the player's face forward and above the terrain.
- Preserved normal player look pitch while crawling and during pose transitions.
Removed the player pose DataWatcher allocation
- Combatives no longer reserves player DataWatcher ID
28, preventing collisions with other mods using the same watcher slot. - Player pose is now maintained through Combatives' existing owned player state and packet synchronization.
- Existing owner/tracker synchronization and geometry recalculation behavior is preserved.
- Combatives no longer reserves player DataWatcher ID
Preserved existing gameplay behavior
- Crawl collision, movement, camera behavior, targeting, and interaction geometry remain unchanged.
- Swimming behavior remains separate from the new land-crawl rendering adjustments.
- Existing MPM geometry composition and third-party renderer compatibility boundaries are retained.
This release primarily focuses on making the crawl pose look properly prone, grounded, and forward-facing, while improving compatibility with mods that allocate additional player DataWatcher entries.

