Combatives-1.0.6.1.jar
Curse Maven Snippet
What's new
Combatives 1.0.6/1
MorePlayerModels+ Compatibility
- Added compatibility support for MorePlayerModels+, including improved camera and targeting behavior across standing, sneaking, crawling, and swimming.
- Fixed MPM temporary position changes interfering with Combatives' legacy eye-height calculations.
- Preserved MPM's paired standing camera and targeting behavior while keeping Combatives authoritative over poses where it changes physical player geometry.
- Improved optional MPM integration loading and production remapping so compatibility hooks only activate when supported.
- MPM model/body scaling remains visual and does not modify Combatives gameplay hitboxes.
Player Geometry & Targeting
- Centralized player dimensions, pose clearance, eye height, camera origin, and targeting geometry.
- Restored Minecraft 1.7.10's position-relative
getEyeHeight()behavior while retaining Combatives' box-relative internal pose geometry. - Fixed temporary renderer position changes incorrectly altering calculated eye height.
- Fixed bounding-box resizing so rejected pose changes retain the actual applied physical state.
- Fixed crouching using an incorrect transitional Aqua Acrobatics eye height.
- Improved crawl/swim block and entity ray origins to remain consistent with their physical pose geometry.
Compatibility & Stability
- Removed mutable
yOffsetfrom gameplay geometry calculations. - Removed a dedicated-server swimming override that could apply incorrect modern coordinate assumptions.
- Added safer fallbacks when unsupported MPM versions or methods are encountered.
- Expanded camera, targeting, ray-origin, pose, and compatibility diagnostics for troubleshooting complex renderer interactions.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

