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Combatives

Combatives is a movement and camera overhaul for Minecraft Forge 1.7.10 that modernizes player movement while preserving vanilla gameplay.
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Combatives-1.0.6.1.jar

File nameCombatives-1.0.6.1.jar
Uploaded
Aug 10, 2026
Downloads
17
Size
212.3 KB
Mod Loaders
Forge
File ID
8613675
Type
R
Release
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:combatives-1604369:8613675")

Learn more about Curse Maven

What's new

Combatives 1.0.6/1

MorePlayerModels+ Compatibility

  • Added compatibility support for MorePlayerModels+, including improved camera and targeting behavior across standing, sneaking, crawling, and swimming.
  • Fixed MPM temporary position changes interfering with Combatives' legacy eye-height calculations.
  • Preserved MPM's paired standing camera and targeting behavior while keeping Combatives authoritative over poses where it changes physical player geometry.
  • Improved optional MPM integration loading and production remapping so compatibility hooks only activate when supported.
  • MPM model/body scaling remains visual and does not modify Combatives gameplay hitboxes.

Player Geometry & Targeting

  • Centralized player dimensions, pose clearance, eye height, camera origin, and targeting geometry.
  • Restored Minecraft 1.7.10's position-relative getEyeHeight() behavior while retaining Combatives' box-relative internal pose geometry.
  • Fixed temporary renderer position changes incorrectly altering calculated eye height.
  • Fixed bounding-box resizing so rejected pose changes retain the actual applied physical state.
  • Fixed crouching using an incorrect transitional Aqua Acrobatics eye height.
  • Improved crawl/swim block and entity ray origins to remain consistent with their physical pose geometry.

Compatibility & Stability

  • Removed mutable yOffset from gameplay geometry calculations.
  • Removed a dedicated-server swimming override that could apply incorrect modern coordinate assumptions.
  • Added safer fallbacks when unsupported MPM versions or methods are encountered.
  • Expanded camera, targeting, ray-origin, pose, and compatibility diagnostics for troubleshooting complex renderer interactions.