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Combatives

Combatives is a movement and camera overhaul for Minecraft Forge 1.7.10 that modernizes player movement while preserving vanilla gameplay.
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Combatives-1.0.5.1.jar

File nameCombatives-1.0.5.1.jar
Uploaded
Aug 6, 2026
Downloads
28
Size
194.5 KB
Mod Loaders
Forge
File ID
8587094
Type
R
Release
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:combatives-1604369:8587094")

Learn more about Curse Maven

What's new

Changelog

New Features

  • Added the Entity Camera Behavior Framework, a modular runtime system for entity-driven camera effects with support for exact-class, assignable-class, entity ID, and predicate-based provider registration.
  • Added built-in camera behaviors for landing, freefall, inertia, collisions, horse riding, and crawling, all sharing the same motion sampling and camera composition pipeline.
  • Added immersive horse riding camera effects featuring:
    • Motion driven by the horse's actual rendered limb animation.
    • Continuous idle-to-gallop movement without discrete gait switching.
    • Asymmetric weight transfer with heavier compression than recovery.
    • Speed-scaled motion, terrain compression, landing impacts, and acceleration/deceleration inertia.
  • Added an experimental crawl camera effect with:
    • Smooth pose-aware enter/exit transitions.
    • Speed-scaled crawl motion.
    • Small pull and body compression impulses.
  • Added eight new camera configuration options for horse and crawl behavior.
  • Added comprehensive developer documentation covering the new Entity Camera Behavior Framework, provider lifecycle, registration, ordering, motion sampling, extension points, diagnostics, and integration.

Camera Improvements

  • Completely reworked landing feedback by separating raw impact capture from presentation.
  • Landing now preserves unsupported downward velocity, momentum loss, peak descent speed, and fall distance before presentation filtering occurs.
  • Landing strength now scales continuously with impact energy, producing stronger compression, pitch, displacement, and recovery on larger falls while keeping small jumps subtle.
  • Replaced the previous recovery with a monotonic overdamped response that produces a single clean rebound without camera shake or repeated oscillation.
  • Removed sprint-jump camera jitter by preserving grounded inertia during takeoff and filtering only the ballistic transition.
  • Improved freefall presentation using continuous fall-speed and unsupported-time envelopes with smoother progression and more natural transition into landing.
  • Added physical composition between inertia, freefall, and landing so effects blend naturally instead of competing.

Entity Camera Framework

  • Added deterministic provider execution ordering using priority, registration ID, and registration order.
  • Expanded entity motion sampling with:
    • Mount-relative velocity and acceleration.
    • Horizontal and total speed.
    • Angular velocity.
    • Yaw and pitch rates.
    • Render interpolation.
    • Discontinuity detection.
  • Added immutable provider metadata, contextual provider factories, shared behavior environments, deterministic random streams, and improved provider-facing camera APIs.
  • Added extensive optional diagnostics covering provider lifecycle, execution order, ownership, matching, emitted effects, and execution timing.

Movement & Compatibility

  • Fixed generic mount dismount compatibility by restoring vanilla standing dimensions while riding and preserving proper collision behavior until standing clearance exists.
  • Cleared stale crawl and swim state during mount transitions for improved compatibility with custom rideable entities.

Debugging & Diagnostics

  • Added complete end-to-end verbose crawl diagnostics covering:
    • Pose detection.
    • Transition blending.
    • Motion phase.
    • Generated effect strength.
    • Sink acceptance.
    • Provider lifecycle.
    • Camera accumulation.
    • Final rendering.
  • Expanded camera debugging with additional landing, freefall, inertia, and motion transition diagnostics.

Configuration

  • Experimental crawl camera effects are currently disabled by default while development continues.

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