colorful_lighting-1.20.1-2.7.0.jar
Curse Maven Snippet
What's new
2.7.0
Compatibility
- Fixed Flerovium compatibility. Held items, dropped items, and Item Frames now render correctly with colored lighting.
- Fixed AsyncParticles compatibility. Particles now render correctly with colored lighting.
- Fixed Flopper compatibility. Liquids inside the Flopper are now affected by colored lighting.
- Fixed HBM Modernized compatibility.
- Fixed Immersive Portals compatibility.
- Fixed Epic Fight compatibility. Custom mob models and animations now render correctly with colored lighting.
- Fixed Valkyrien Skies compatibility. Colored light sources on ships now work correctly.
- Added colored dynamic lighting on ships.
- Fixed Lively Lighting compatibility. Light colors now transfer correctly between worlds and ships.
- Fixed and improved Flywheel compatibility.
- Fixed a crash when riding boats with the Wakes mod installed.
- Added support for OpenGL 4.3 and lower. Flywheel compatibility no longer requires OpenGL 4.5+.
- Added automatic shader patching for BSL and Complementary shaders.
- Added
/cl offto load unpatched shader packs.
Fixes & Improvements
- Fixed a rare crash with Starlight.
- Fixed a ConcurrentModificationException in the lighting engine.
- Fixed rendering without Embeddium installed. Night Vibrancy now also works without Embeddium.
- Fixed the light propagation thread not shutting down when leaving a world.
- Re-implemented the NBT system for block entity light colors.
- Reduced memory usage during chunk light baking.
- Improved light engine performance with faster chunk light loading and a new config-controlled algorithm.
- Tweaked light colors.
- Updated entity light definitions.
- Removed the internal global state for improved stability across worlds and dimensions.
- Split the bundled resource packs.
- Added detection for which levels support colored lighting.
- Started groundwork for baseline Sodium support.
New Features
- Added a new multiply filter mode and the
biome_waterfilter color for biome-tinted water lighting. - Added automatic light colors sampled from block textures (can be disabled in the config).
- Added a new
autocolor option inemitters.jsonfor blocks whose colors change dynamically (such as Better End aurora crystals).
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

