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Colorful Lighting: Sodium/Embeddium Edition

Colored Lighting that works with Embeddium/Sodium, Starlight, & more!
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colorful_lighting-1.20.1-2.7.0.jar

File namecolorful_lighting-1.20.1-2.7.0.jar
Uploader
justcamajustcama
Uploaded
Aug 5, 2026
Downloads
5.0K
Size
508.1 KB
Mod Loaders
Forge
File ID
8581227
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:colorful-lighting-sodium-1373023:8581227")

Learn more about Curse Maven

What's new

2.7.0

Compatibility

  • Fixed Flerovium compatibility. Held items, dropped items, and Item Frames now render correctly with colored lighting.
  • Fixed AsyncParticles compatibility. Particles now render correctly with colored lighting.
  • Fixed Flopper compatibility. Liquids inside the Flopper are now affected by colored lighting.
  • Fixed HBM Modernized compatibility.
  • Fixed Immersive Portals compatibility.
  • Fixed Epic Fight compatibility. Custom mob models and animations now render correctly with colored lighting.
  • Fixed Valkyrien Skies compatibility. Colored light sources on ships now work correctly.
  • Added colored dynamic lighting on ships.
  • Fixed Lively Lighting compatibility. Light colors now transfer correctly between worlds and ships.
  • Fixed and improved Flywheel compatibility.
  • Fixed a crash when riding boats with the Wakes mod installed.
  • Added support for OpenGL 4.3 and lower. Flywheel compatibility no longer requires OpenGL 4.5+.
  • Added automatic shader patching for BSL and Complementary shaders.
  • Added /cl off to load unpatched shader packs.

Fixes & Improvements

  • Fixed a rare crash with Starlight.
  • Fixed a ConcurrentModificationException in the lighting engine.
  • Fixed rendering without Embeddium installed. Night Vibrancy now also works without Embeddium.
  • Fixed the light propagation thread not shutting down when leaving a world.
  • Re-implemented the NBT system for block entity light colors.
  • Reduced memory usage during chunk light baking.
  • Improved light engine performance with faster chunk light loading and a new config-controlled algorithm.
  • Tweaked light colors.
  • Updated entity light definitions.
  • Removed the internal global state for improved stability across worlds and dimensions.
  • Split the bundled resource packs.
  • Added detection for which levels support colored lighting.
  • Started groundwork for baseline Sodium support.

New Features

  • Added a new multiply filter mode and the biome_water filter color for biome-tinted water lighting.
  • Added automatic light colors sampled from block textures (can be disabled in the config).
  • Added a new auto color option in emitters.json for blocks whose colors change dynamically (such as Better End aurora crystals).

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