[1.12.2] Colored Lux - 12.6.38
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What's new
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Changes:
- 12.6.38: Standardize all shaders to use GLSL 330 compat by default and use ShaderLimits.getMaxUniformBlockSize() to fix crashing on SteamOS;
- 12.6.38: Standardise all shaders to use GLSL 330 compat by default;
- 12.6.37: Light mixing moved into ShaderMixLightVariable;
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