ColoredLux

Colored lighting engine in Minecraft!
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[1.12.2] Colored Lux - 12.6.37

File nameColoredLux-1.12.2-12.6.37.jar
Uploader
ZeithZeith
Uploaded
Jun 27, 2026
Downloads
200
Size
222.5 KB
Mod Loaders
File ID
8327746
Type
R
Release
Supported game versions
  • 1.12.2

What's new

To get developer builds, consult our maven repository

Changes:

  • 12.6.37: Light mixing moved into ShaderMixLightVariable;
  • 12.6.36: Fix lang file names;
  • 12.6.36: Unify shaders to lessen the maintenance burden; Added reduced light refresh rate option (on by default) to increase performance;
  • 12.6.35: Reduce amount of FloatBuffer.put calls by bulking up whole colored light into one operation, and inserting it as an array of elements; Smarter block update detection, and overall faster block update rate;
  • Remove unused code & change normal light direction a little.
  • Fix underwater overlay; Add normal rendering on entities to better show the shading nature of entities;
  • Performance improvements, attempt to reduce memory leaking, reduce area update frequency, change update check website.
  • Disabled GUI shaders... until I find a proper way of lighting GUIs back up in Vr.
  • Fixed (hopefully) NPE in some weird edge-cases. Also pushed an experiment fix for GUI rendering with colored lux in VR, though it seems to not work.
  • Fix GL errors with uniforms.
  • Fix GL error spam.
  • No. Revert that.
  • Hopefully improve compatibility issue? I tried my best here!
  • Code cleanup, refactor to proper package, a few API methods in LuxManager, improved /lux picktile, and a few test tile wrappers for proof of concept.
  • Added fog rendering.
  • Improved performance by using "switch" instead of "if", fixed a random crash while switching to particle shader while the world is still loading.
  • Added saturation support.
  • Added support for checking compatibility with GPU hardware. (suggested to handle by 3rd party mods, but a warning may be added later on)
  • Hotfix JS code
  • Added JS Engine (LuxPack API v2)
  • Added support for Lux Packs!
  • Optimized lighting and removed old code.
  • Expand light limit using GL buffers up to 2048 sources.
  • Done some optimizations for performance,
  • Bridge with Hammer Core
  • Optifine support..... Again :/
  • Added /lux pickstate to obtain the extended blockstate to clipboard.

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