ColonyWorks

Create-powered production jobs and buildings for MineColonies.
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Description

ColonyWorks

Create-powered production jobs and buildings for MineColonies.

ColonyWorks is a MineColonies add-on that allows your colony to construct Create-powered production buildings. Colonists raise the buildings from hut blueprints, complete with Create machinery, then staff and operate that machinery as colony jobs. Production is unlocked through a new Mechanization research tree at the University that follows Create's Andesite, Brass, and Logistics ages.

Features

Buildings

  • Workshop and Factory: production huts built by colonists, staffed by Operator and Engineer workers.
  • Source huts: the Cobble Generator, Lava Source, Asurine Source, and Veridium Source.
  • Power: the Generator and the Powerhouse.

Research

  • A Mechanization branch at the University unlocks buildings tier by tier, from Basic Mechanics through the Industrial Mastery capstone.

Production

  • Recipes are taught by the player per Factory module (mill, press, saw, alloy, and more) through a Recipes configuration tab on the building.
  • Request-system integration: huts request what they need and couriers make the delivery. Production lives inside the colony economy, not beside it.

The Company

  • A Charter of Settlement delivered at founding, and an advancement tab that keeps the company's records.

Requirements

  • Minecraft on NeoForge, Java 21. Supported game versions are tagged on each file.
  • Create, MineColonies, and StructurizeCompat
  • Structurize, BlockUI, Registrate, Ponder, and Flywheel via Create + MineColonies
  • Chipped, Create: Deco, and Copycats+ used by various hut blueprints.

ColonyWorks is part of the ColonyWorks: Empires modpack and remains functional standalone alongside its required dependencies.

The ColonyWorks Team

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