Colony ME Access

Colony ME Access integrates MineColonies with AE2 for easier resource management, builder request handling, automatic recipe learning, and streamlined colony automation and quality-of-life features.
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colonymeaccess-0.2.0.jar

File namecolonymeaccess-0.2.0.jar
Uploader
govaugovau
Uploaded
Sep 7, 2026
Downloads
16
Size
233.0 KB
Mod Loaders
NeoForge
File ID
8833363
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:colony-me-access-1685626:8833363"

Learn more about Curse Maven

What's new

Automatic Crafting & Stock Controls

  • Added an Auto toggle to craft and deliver requested materials to all linked builders.
  • Automation continues with the GUI closed while you carry the clipboard.
  • Added up to three crafting attempts per material, followed by a small “Unable to craft” status.
  • Added a Retry failed button to restart failed attempts.
  • Added Keep in AE2 reserves to protect items during clipboard deliveries and crafting ingredient consumption.
  • Added a Stock tab for configuring reserves and transfer limits, including items builders aren’t currently requesting.
  • Updated the GUI with Max and Keep fields.
  • Added tracking to prevent duplicate crafting requests while calculations or jobs are running.

Fixes

  • Fixed citizen fulfillment failing when MineColonies encounters a missing child request.
  • Fixed a compilation error when loading saved Domum recipe rules.
  • Improved resource-row editing to avoid applying settings to the wrong item when requests reorder.
  • Adjusted GUI spacing to accommodate the new controls.

Note: Stock reserves apply to clipboard operations. Independent warehouse/courier transfers and other AE2 users or machines follow their own rules.

This mod has no additional files