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Colony ME Access

Colony ME Access integrates MineColonies with AE2 for easier resource management, builder request handling, automatic recipe learning, and streamlined colony automation and quality-of-life features.

Colony ME Access

Colony ME Access is a MineColonies + Applied Energistics 2 integration and quality-of-life addon designed to make managing larger colonies less tedious.

The goal of the mod is to improve the connection between your colony, its builders/citizens, and your ME network while also reducing some of the repetitive setup involved with MineColonies crafting workers.

This is currently an early release and will continue to receive additional MineColonies-focused features over time.

Features

ME Colony Bridge

Connect your MineColonies colony with an Applied Energistics 2 network through the Colony ME Access system.

The interface provides ME connection information including:

  • Online
  • Offline
  • No Bridge
  • Loading

The linked colony can then interact with the connected ME system through Colony ME Access features.

Builder Resource Overview

View your colony's builders directly through the Colony ME Access interface.

The GUI can display:

  • Individual builders
  • Builder hut level
  • Current required resources
  • Current construction-related information
  • Resource availability
  • AE2 crafting/pattern information

This gives you a centralized way to see what your builders are waiting for without repeatedly running between builder huts.

AE2 Resource Fulfillment

Colony requests can be fulfilled using items available from the connected AE2 network.

The interface distinguishes between resources that can simply be sent and resources that would need to be crafted.

This is intended to make AE2 function as a much more useful storage system for large MineColonies settlements rather than requiring constant manual movement of items between storage systems.

Automatic MineColonies Recipe Learning

Colony ME Access can automatically teach compatible recipes to MineColonies crafting workers.

Instead of manually entering huge numbers of recipes into every crafting hut, the mod analyzes recipes that the worker is actually capable of producing and progressively unlocks them as the building is upgraded.

The system follows building progression roughly like this:

Level 1

  • A small set of prioritized recipes

Level 2

  • Approximately 30% of compatible recipes

Level 3

  • Approximately 55%

Level 4

  • Approximately 80%

Level 5

  • All compatible recipes

At Level 5, the automatic recipe system is designed to allow the worker access to all compatible recipes instead of being restricted by the normal learned-recipe limit.

Recipes that MineColonies does not consider compatible with that profession are not automatically added.

The system also respects recipes that have been explicitly denied.

Automatic Recipe Updates

When enabled, colonies are periodically checked for:

  • Newly constructed crafting huts
  • Building upgrades
  • Newly available recipes
  • Changes to supported crafting workers

Recipe updates occur automatically approximately every 30 seconds.

Automatic recipe management is disabled by default, so installing the mod will not immediately modify the recipes of every colony.

Commands

Automatic recipe learning can be controlled with:

/colonymeaccess autorecipes on

Enables automatic recipe management for the colony.

/colonymeaccess autorecipes off

Disables further automatic recipe updates.

Already learned recipes are not removed simply by disabling the feature.

/colonymeaccess autorecipes status

Shows whether automatic recipe management is currently enabled.

Management permissions are required to change these settings.

Additional Colony Controls

The Colony ME Access interface also includes several useful colony/building controls such as:

  • Locate
  • Recall
  • Restart
  • Unlink

These are intended to reduce the amount of menu hopping required while managing a large colony.

Current Version

Mod Version: 0.2.0

Minecraft: 1.21.1

Mod Loader: NeoForge

Colony ME Access is designed for use alongside:

  • MineColonies
  • Applied Energistics 2

Compatibility with additional versions or heavily modified MineColonies/AE2 installations is not guaranteed unless specifically listed on the download.

Early Development

This mod is still in active development.

The current release focuses primarily on:

  • MineColonies / AE2 integration
  • Colony resource management
  • Builder resource visibility
  • Request fulfillment
  • Automatic crafting-recipe management
  • General MineColonies quality-of-life improvements

More features may be added as development continues.

Bug reports and feedback are welcome, especially for unusual MineColonies crafting recipes, modded recipes, or interactions with large colonies.

AI Development Disclaimer

Important: This mod was developed primarily with the assistance of AI.

A significant portion of the programming, debugging, and implementation was generated or assisted by AI tools based on the features and behavior I wanted the mod to have. I directed the development, tested the mod in-game, compiled and debugged builds, and iterated on the functionality, but I want to be transparent that most of the code itself was produced with AI assistance.

Because of this, there may be unusual bugs, compatibility issues, inefficient code, or edge cases that have not yet been discovered.

Please report any problems you encounter so they can be investigated and improved in future versions.

This mod is an independent addon and is not affiliated with or officially supported by the developers of MineColonies or Applied Energistics 2.

The Colony ME Access Team

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