Colony ME Access
Colony ME Access is a MineColonies + Applied Energistics 2 integration and quality-of-life addon designed to make managing larger colonies less tedious.
The goal of the mod is to improve the connection between your colony, its builders/citizens, and your ME network while also reducing some of the repetitive setup involved with MineColonies crafting workers.
This is currently an early release and will continue to receive additional MineColonies-focused features over time.
Features
ME Colony Bridge
Connect your MineColonies colony with an Applied Energistics 2 network through the Colony ME Access system.
The interface provides ME connection information including:
- Online
- Offline
- No Bridge
- Loading
The linked colony can then interact with the connected ME system through Colony ME Access features.
Builder Resource Overview
View your colony's builders directly through the Colony ME Access interface.
The GUI can display:
- Individual builders
- Builder hut level
- Current required resources
- Current construction-related information
- Resource availability
- AE2 crafting/pattern information
This gives you a centralized way to see what your builders are waiting for without repeatedly running between builder huts.
AE2 Resource Fulfillment
Colony requests can be fulfilled using items available from the connected AE2 network.
The interface distinguishes between resources that can simply be sent and resources that would need to be crafted.
This is intended to make AE2 function as a much more useful storage system for large MineColonies settlements rather than requiring constant manual movement of items between storage systems.
Automatic MineColonies Recipe Learning
Colony ME Access can automatically teach compatible recipes to MineColonies crafting workers.
Instead of manually entering huge numbers of recipes into every crafting hut, the mod analyzes recipes that the worker is actually capable of producing and progressively unlocks them as the building is upgraded.
The system follows building progression roughly like this:
Level 1
- A small set of prioritized recipes
Level 2
- Approximately 30% of compatible recipes
Level 3
- Approximately 55%
Level 4
- Approximately 80%
Level 5
- All compatible recipes
At Level 5, the automatic recipe system is designed to allow the worker access to all compatible recipes instead of being restricted by the normal learned-recipe limit.
Recipes that MineColonies does not consider compatible with that profession are not automatically added.
The system also respects recipes that have been explicitly denied.
Automatic Recipe Updates
When enabled, colonies are periodically checked for:
- Newly constructed crafting huts
- Building upgrades
- Newly available recipes
- Changes to supported crafting workers
Recipe updates occur automatically approximately every 30 seconds.
Automatic recipe management is disabled by default, so installing the mod will not immediately modify the recipes of every colony.
Commands
Automatic recipe learning can be controlled with:
/colonymeaccess autorecipes on
Enables automatic recipe management for the colony.
/colonymeaccess autorecipes off
Disables further automatic recipe updates.
Already learned recipes are not removed simply by disabling the feature.
/colonymeaccess autorecipes status
Shows whether automatic recipe management is currently enabled.
Management permissions are required to change these settings.
Additional Colony Controls
The Colony ME Access interface also includes several useful colony/building controls such as:
- Locate
- Recall
- Restart
- Unlink
These are intended to reduce the amount of menu hopping required while managing a large colony.
Current Version
Mod Version: 0.2.0
Minecraft: 1.21.1
Mod Loader: NeoForge
Colony ME Access is designed for use alongside:
- MineColonies
- Applied Energistics 2
Compatibility with additional versions or heavily modified MineColonies/AE2 installations is not guaranteed unless specifically listed on the download.
Early Development
This mod is still in active development.
The current release focuses primarily on:
- MineColonies / AE2 integration
- Colony resource management
- Builder resource visibility
- Request fulfillment
- Automatic crafting-recipe management
- General MineColonies quality-of-life improvements
More features may be added as development continues.
Bug reports and feedback are welcome, especially for unusual MineColonies crafting recipes, modded recipes, or interactions with large colonies.
AI Development Disclaimer
Important: This mod was developed primarily with the assistance of AI.
A significant portion of the programming, debugging, and implementation was generated or assisted by AI tools based on the features and behavior I wanted the mod to have. I directed the development, tested the mod in-game, compiled and debugged builds, and iterated on the functionality, but I want to be transparent that most of the code itself was produced with AI assistance.
Because of this, there may be unusual bugs, compatibility issues, inefficient code, or edge cases that have not yet been discovered.
Please report any problems you encounter so they can be investigated and improved in future versions.
This mod is an independent addon and is not affiliated with or officially supported by the developers of MineColonies or Applied Energistics 2.

