Description
Colonial Delight is the kitchen of a colonial American household, built as working blocks. It is an
addon for Farmer's Delight: Refabricated, and the third part of the Colonial family alongside Colonial
Flags and Colonial Arms.
It needs Farmer's Delight: REFABRICATED - the Fabric version. The original Farmer's Delight is a Forge mod and will not run on Fabric at all, so make sure that is the one you have.
Every station is a real object you work. You hang meat in the smoke and come back for it later. You
turn a screw down onto a basket of apples and watch them crush. You plunge a dasher until the butter
comes. You fire an oven in the morning and bake on the heat it holds. 176 blocks and items in all
(173 on 1.21.1 and 1.20.1, which have no pale oak).
THE SMOKEHOUSE
Two blocks share one set of recipes: ten things you can smoke, two you can dry.
The Smoking Rack is green sticks lashed into a lattice. Hang food on it, put a lit campfire anywhere
up to four blocks below, and the smoke does the rest. Cod and salmon take 90 seconds, beef becomes
jerky in two minutes. Build the fire on a hay bale and it burns as a signal fire, working twice as
fast. Leave the rack cold and it dries instead: apple rings and dried pumpkin, four minutes each.
Get the conditions wrong and a piece simply pauses. Nothing you hang is ever ruined. Finished food
stays put until you come for it. The rack holds four pieces, stands over a campfire on its own legs
or hangs from a beam on ropes, and you can walk on it.
The Smoking Cabinet is the indoor version, two blocks tall. A fieldstone firebox with an iron grate
sits below, a cabinet with a door that really swings sits above, and the smoke leaves by a chimney on
the roof. Feed the firebox logs or sticks - it holds eight, and a log burns for ten minutes where a
stick burns five. Lit and shut, it cures. Unlit and shut, it dries. Open the door and everything
pauses while you look.
The slow cures can only be done in here, never on the open rack: smoked sausage at two and a half
minutes, smoked bacon, pork and mutton at three, and Farmer's Delight's own smoked ham, the longest
at five.
THE SCREW PRESS
One block, and a real screw. Load fruit into the slatted basket a piece at a time, then turn the
screw with an empty hand. It moves a quarter turn a click, the plate sinking over four turns and
visibly crushing what is under it to pomace. The last turn fills the tray, and a glass bottle draws
off two bottles of juice.
Four apples give two apple juice. Four sugar cane give two cane juice, and boiling that down in a
Farmer's Delight cooking pot makes molasses, which most of the rest of the mod is built on.
THE BUTTER CHURN
A coopered drum with a dasher. Put in a milk bucket, work the dasher eight strokes, and you get two
pats of butter with buttermilk left behind to bottle. You keep the bucket. Farmer's Delight milk
bottles work too. Through the hole in the lid you can watch the milk slosh, turn pale, and finally
break into a mass of butter lumps floating in the buttermilk.
THE BEEHIVE OVEN
A brick dome oven with an iron door, fired the way the real thing was. Logs go in the
firebox, up to six, each burns for 10 minutes, and you bake on the stored heat. Six dishes fit on the hearth.
There are 22 things to bake. Buttermilk biscuits, cornbread, molasses bread, rye bread, pumpkin bread
and molasses cookies. Apple butter and pumpkin butter in their crocks. Baked squash and roasted sweet
potatoes. Then the big dishes, which bake in a cast-iron baking dish that gets returned when the
meal has been eaten: baked beans, chicken pot pie, beef pot pie, a roast joint, bread pudding, corn
pudding and sweet potato pie. You can take servings in bowls, or just eat from the dish by hand.
The oven roasts, too. Put in raw meat or fish and it cooks in 30 seconds. It clinks when a batch is
done and knocks when the firebox is full, so you can work across the room and listen for it.
THE STEW STOVE
A fieldstone stove with a small fire, for the gentle heat that stews and sauces need. Set an Iron Pot
or a Copper Saucepan in the top, put fuel in the firebox and light it. It burns charcoal, logs or
sticks, up to eight pieces of one kind. Charcoal and logs burn for ten minutes each, sticks for five.
Right-click and the pot opens like Farmer's Delight's own, recipe book and all. Add the ingredients
and put the lid on.
The Iron Pot simmers in water, so fill it with a bucket first. A stew takes a minute and makes three
bowls. The Copper Saucepan cooks without water and makes one serving, most in 30 seconds. Take the
servings with a bowl or a bottle, from the stove or in the screen. To lift an empty pot or pan off
the stove, crouch and right-click with both hands empty.
It has four dishes of its own: hodgepodge, pepper pot, chicken fricassee and stewed pumpkin. It also
cooks Farmer's Delight's stews and soups and this mod's own pot dishes, three bowls at a time.
THE SAW BENCH
A frame saw on a trestle, and 131 recipes (121 on 1.21.1 and 1.20.1). The wood cutter counterpart to the stone cutter. A log gives six planks here instead of four, and any plank cuts down into stairs, slabs, fences and the rest without touching a crafting grid.
DRINKS
Three blocks in a chain, and the whole chain can be switched off in the config if you would rather it
were not there.
The Fermenting Tub is an open coopered tub. Fill it, stir it with the paddle, and six minutes later
skim the foam off the top. There are seven ferments: hard cider from apple juice, molasses beer from
molasses and water, spruce beer and birch beer from the same with spruce or birch added, mead from
honey, corn beer from cornmeal and rye beer from rye.
The Cask takes four bottles and lets them rest. It ages on the overworld clock whether or not the
chunk is loaded, so a cask in a cellar you never visit keeps working: Aged at 3 days, Well-Aged at
10, Old at 30, Fine Old at 100. Tap it and the bottle carries whatever tier it earned.
The Copper Still is a copper pot over its own firebox. Four bottles of a wash, five minutes, and two
bottles of spirit run off the worm into the pail. Molasses beer makes rum, hard cider makes apple
brandy, corn beer makes corn whiskey and rye beer makes rye whiskey. The drips off the spout are
coloured for whatever it happens to be making.
Eleven drinks in all.
THE FIELDS AND THE ORCHARD
There is no worldgen. Everything is grown. Corn is a two-block crop; beans, squash, sweet potatoes
and rye are ordinary ones. Pumpkins and melons grow on vines you pick the gourd straight off, though
you can switch that back to vanilla stems. Corn cuts into cornmeal on a cutting board, and pops into
popcorn in the heat.
Seeds are bought rather than found. A Farmer villager carries them at his first two levels, and so
does the Wandering Trader.
Apple trees come with a full wood set - log, wood, stripped forms, planks, stairs, slab, fence, gate,
door, trapdoor and signs - and their leaves ripen fruit you pick off the tree. The sapling is an oak
sapling and an apple.
Vanilla's sweet berry bushes are redrawn as full, leafy bushes, with the berries hanging from the ends
of the shoots. Only their look changes. They grow, give berries and hurt to walk through just as
before, and the bushes already in your world are redrawn too. You can switch back to vanilla's bushes
in the settings.
THE FEEDING TROUGH
A wooden trough that feeds your animals while you are away. Put in up to a stack of one food, by hand,
from a hopper or, on 26.2 and 26.3, with a copper golem. Animals within eight blocks that eat that food
walk over and eat from it by themselves. Adults eat to breed and babies eat to grow. The food lies in the trough where you can see it, and the pile goes down as the animals eat. A comparator reads how full it is.
An adult eats from a trough again 5 minutes after vanilla's own 5-minute breeding cooldown ends, so each
animal breeds from it at most once every 10 minutes. A baby eats every 2 minutes, and each meal grows it
as much as feeding it by hand. Adults stop eating to breed once there are 24 of their kind within 16
blocks. All four numbers are settings.
Horses, donkeys, mules and llamas have to be tamed first. The adults come only for the food that breeds
them: golden carrots and golden apples, or hay bales for llamas. Camels come for cactus. Tamed wolves and
cats eat from it too, unless they are sitting.
THE FISH TRAP
A slatted wooden box trap with knotted twine netting at each end. Set it in water - a river, a lake, the sea,
or the shallows along a shore - and bait it with a seed. It catches fish by itself, about one every four
minutes, up to three at a time, and you can see them swimming inside. Click it to take them out. That uses up the bait, so bait it again for the next catch.
What it catches depends on where it sits: mostly salmon in rivers, cod and salmon in cold water, tropical
fish and pufferfish in warm water, and mostly cod in the rest of the sea. It needs water on at least half of
the eight blocks around it, so it works in the shallows but not in a puddle. It keeps fishing while you are
away, and has caught what it would have when you come back.
THE COLONIAL COOKBOOK
A book that opens into its own illustrated screen. It explains every station, crop and drink, and it
draws each of the mod's recipes with the actual items, laid out station by station, with a clickable
contents and index. Put it on a lectern and it falls back to plain written pages.
THE TINDERBOX
Flint, steel and char cloth in a tin. It lights campfires, candles, stoves and every firebox in the
mod, and it will not set a block on fire. A missed click with flint and steel in a wooden kitchen is
a house fire. This is the safe way.
A LITTLE HISTORY
All of this was a real part of the period, and the mod is a tribute to it.
A side of bacon saw a household through the winter, and sausage links hung in the smoke kept for
months. Shoulders and chops were smoked beside the hams as the smokehouse's everyday meat, and mutton
hams were salted and smoked just like pork. Pumpkin was cut in rings and dried for winter, as
colonists learned from their Native neighbours. Pemmican, dried meat pounded with fat and berries,
was the travel food of the northern plains and the fur trade, and popcorn was a Native American treat.
Corn was "Indian corn", the grain that fed the colonies. Rye was New England's bread grain, where
wheat grew poorly, and molasses bread is a cousin of the colonial rye 'n' injun loaf. A winter squash
in the cellar fed a household till spring. Bean stew was a plain pottage, and hasty pudding was so
called because it was boiled in haste. A beehive oven was a week's baking in one firing.
Hard cider was the everyday drink of the colonial farm. Molasses beer was brewed from West Indies
molasses when barley malt was dear, the army brewed spruce beer against scurvy, and mead is the
oldest drink there is. Rum was distilled from West Indies molasses and was the spirit of the
colonies; apple brandy is New Jersey's applejack. The cookbook is a household recipe book, the kind
every colonial kitchen kept.
With a tip of the tricorne to Townsends.
RECIPE VIEWERS AND OTHER MODS
Roughly Enough Items support ships in the jar, and every station has its own category. The 26.3 file
does not have it yet, because REI has no 26.3 release; it will come in an update once REI does.
Corn and beans register into the community crop and seed tags, and the dishes take the tag rather
than the item, so another mod's corn and beans cook in them. The corn crate, popcorn and roasted corn
take our own corn only, so they never compete with Corn Delight's crate, popcorn and grilled corn.
Foods and drinks carry the usual food and drink tags, the stations are mineable with the right tool,
and the plant matter composts.
CONFIGURATION
Eleven settings, in config/colonialdelight.properties, written with their defaults the first time the
game starts, and editable in game from Mod Menu.
- alcohol (on by default). Turn it off and the drinks disappear, along with the tub, the cask, the
still and all their recipes. Anything already in a world is kept. Needs a restart.
- vine_pumpkins_and_melons (on by default). Turn it off for vanilla stems and gourd blocks. Stems
already planted are never changed either way.
- food_effect_particles (off by default). Whether the Nourishment and Comfort a dish gives throw
potion particles off you. The effect's icon shows either way.
- override_farmers_delight_cider (on by default). Farmer's Delight's Apple Cider is brewed from our
Apple Juice. Turn it off for their own recipe, two apples and sugar. Needs a restart.
- redone_sweet_berry_bushes (on by default). Sweet berry bushes are drawn as full bushes with hanging
berries. Turn it off for vanilla's bushes. The change shows once the game reloads its resources,
which Mod Menu does when you save (or press F3+T).
- trough_adult_extra_cooldown_minutes (5 by default). How long an adult waits, after vanilla's own
5-minute breeding cooldown, before it eats from a feeding trough again.
- trough_baby_meal_minutes (2 by default). The minutes between a baby's meals at a feeding trough.
- trough_crowd_limit (24 by default). Adults stop eating from a trough to breed once this many of their
kind are nearby. 0 means no limit.
- trough_crowd_radius (16 by default). How far, in blocks, the crowd limit counts.
- fish_trap_catch_minutes (4 by default). The average time a baited fish trap takes to catch each fish.
- fish_trap_capacity (3 by default, up to 8). How many fish a trap holds before it stops catching until
you take them out.
MULTIPLAYER
Client and server code are kept apart, so it runs on a dedicated server as well as in single player.
REQUIREMENTS
- Minecraft 26.2, 26.3, 1.21.1 or 1.20.1 - download the file for your version
- Fabric Loader 0.19.3 or newer (26.2 and 26.3), 0.19.0 or newer (1.21.1 and 1.20.1)
- Fabric API
- Java 25 (26.2 and 26.3), Java 21 (1.21.1), Java 17 (1.20.1)
- Farmer's Delight: Refabricated (required - the mod will not load without it)
- Roughly Enough Items (optional, for the recipe categories; not yet on 26.3)
- Mod Menu with Cloth Config (optional, to change the settings in game)
- Untitled Duck Mod (optional, adds smoked duck and smoked goose)
VERSIONS
1.0.0 is the first release, for Minecraft 26.2, 26.3, 1.21.1 and 1.20.1, with the same content on all
four, except:
- 26.3 has no Roughly Enough Items support yet, because REI has no 26.3 release.
- 1.21.1 and 1.20.1 have no pale oak dresser, settle or water bench (pale oak came in Minecraft 1.21.4),
and no copper golems to fill a feeding trough.
CREDIT AND LICENCE
Colonial Delight is by Ailewic and released under the MIT Licence.
Ailewic's interest in this period began with Empire: Total War and Napoleon: Total War, and was kept
alive for years by the Townsends YouTube channel, whose videos on 18th-century cooking, tools and
daily life inspired a great deal of this mod. Thank you. Colonial Delight is a fan tribute and is not
affiliated with or endorsed by Townsends.
The smoked bacon sprite and several others are recoloured from Farmer's Delight: Refabricated's own
art, so a cure matches the cut it is made from (MIT, Copyright (c) 2020 vectorwing - thank you). The
smoked duck and smoked goose sprites are recoloured from Untitled Duck Mod's cooked duck and goose
art (MIT; its assets are CC0 1.0), and those two foods can only be made when that mod is installed.
Everything else is original, generated from the mod's own art and geometry code.


















