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Cold Sweat

Adds a survival-focused temperature system to Minecraft, with lots of customization!

File Details

ColdSweat-2.3-b05a.jar

  • B
  • Aug 6, 2024
  • 7.92 MB
  • 539
  • 1.20.1
  • Forge + 1

File Name

ColdSweat-2.3-b05a.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:cold-sweat-506194:5603315")

NeoForge

implementation fg.deobf("curse.maven:cold-sweat-506194:5603315")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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2.3-b05a
* New (experimental?) ice changes:
* The hearth & icebox now no longer accept water by default
- Now, the primary cold fuel source is ice
* Ice is now much easier to obtain/farm, due to a few key changes:
- Ice now freezes/thaws according to Cold Sweat's temperature system
- This new system takes altitude, time, and the season into account
- Ice freezes at roughly 32 ??F (0 ??C)
- Ice can now be obtained with a stone pickaxe without silk touch
- An iron pickaxe is required for packed ice and blue ice
- If ice is mined with a wooden pickaxe or by hand, it will turn into water as normal
- Packed and Blue ice can now be un-crafted into their "lower-level" variants (i.e. blue ice yields packed ice) in the crafting table or stonecutter
- The crafting table yields 4 ice blocks, while the stonecutter yields 9
* The set bonus for Three-Bolt armor from Aquamirae now provides some freezing protection, as well as water immunity
* Added support for Spoiled:
- Placing food items in the icebox will stop food spoilage as long as it is fueled
- This will gradually drain fuel from the icebox
- The hearth's texture has been reverted to its pre-2.3 version (doesn't it look so friendly?)
- The hearth's recipe has been tweaked to require less nether bricks, and soul sand instead of basalt

Fixes:
* Fixed block temperatures multiplying in effectiveness every time the player logs in/out of a world
* Fixed the smithing table clearing insulation when upgrading diamond armor to netherite
* Fixed the recipe for ice resistance potion not appearing in JEI
* Fixed players' settings for hearth particle visibility not being saved when changing dimensions or re-logging
* Fixed the "Temperature Offset" config not allowing negative numbers
- Fixed chameleons being marked as un-breedable after being fed a breeding item, even if they didn't actually create a baby
- Fixed the player being able to attack a chameleon mounted on their head in some cases
- Fixed item IDs not being parsed properly in JSON configs
- Fixed nether portals sometimes making the area colder than it should be in the Nether
- Fixed the insulation tooltip showing before the item's name if the tooltip is only 1 line long and Iceberg is installed
- Fixed occasional desync between server and client when a player puts on or takes off a chameleon

Technical Changes:
* Any field in a JSON config that accepts a registry ID, or list of IDs, such as structures, biomes, blocks, etc. can now accept tags
- Tags and IDs can essentially be used interchangeably, with tags being prefixed with a '#' symbol