Description

🧬 Cobblemon Fusion Mod Focused on Compatibility & Battling
Project Fusion brings Infinite Fusion-style fusing to Cobblemon. Build the Fuser, pick a body and a head, and create over 1 million brand new combinations.
No set list of fusions. Every Cobblemon your game has loaded can fuse with every other one, fakemon, regional forms, mega evolutions, item form changes. They can be separated at any time.

✨ Features of Project Fusion
- Battle Focused. Fusions fight as their own species with fused stats, typing and ability, and they can Mega Evolve using the body's mega stone with Mega Showdown.
- Fakemon-ready. Datapack species, fakemon mods, regional forms and custom types join in the moment they're installed.
- Any two Cobblemon, millions of results. Every combination has 2 possible outcomes depending on head and body.
- A unique look for every fusion. The body's model wears the head's colors, generated automatically.
- Informative and Intuitive UI. Live 3D preview, side-by-side stats, type matchups, and a one-click "what if I swap them?" comparison. Reduce the amount of time needed to find your perfect combination
- Survival Friendly. Fusions learn moves as they level, cost real resources to make, and share their EXP when you split them.
- Impactor Compatible. Server owners can utilize Impactor Economy to replace the resource costs with money.
- Nothing is permanent. Separate a fusion for free at any time.

🔢 More than a million fusions out of the box
| What you fuse | Ingredients | Possible fusions |
|---|---|---|
| Cobblemon species | 888 | 788,544 |
| Species + regional and alternate forms | 1,054 | 1,110,916 |
| Fused Mega forms in battle (with Mega Showdown) | 46 Megas × 1,054 heads | +48,484 |
Every fakemon or datapack species you add makes those numbers climb fast. A pack with around 2,000 species offers more than 4 million head and body pairs!
🧪 Build your fusion lab
The Fuser is a 3 block wide by 2 block tall machine that handles all of your fusion needs.

Craft it at a crafting table:

🖥️ Plan the perfect fusion
Fusing is a team-building decision, so the Fuser shows you everything before you commit. Including Custom Typings added from other mods and datapacks!

- Live 3D preview of the result with a rendering of its look, fused name, and type icons.
- Base stats side by side for body, head and fusion. See which fusion fits your strategy before fusing.
- Type matchups: ×4 and ×2 weaknesses, resistances and immunities, read straight from the battle engine's type chart (Compatible with custom types).
- "If you swap body and head": see the other arrangement's name, typing, stats and weaknesses, then swap with one click.
- Pick the ability and nature from either partner, with hover descriptions.
- Mega check: see at a glance whether the result can Mega Evolve.
🎨 How a fusion is made
| What the fusion gets | |
|---|---|
| Name | The start of the head's name and the end of the body's, Infinite Fusion style |
| Look | The body's model, rig, and animations in the head's colors, keeping the body's shading and eyes |
| Stats | The head leads HP, Sp. Atk and Sp. Def. The body leads Attack, Defense and Speed (See exact formula below) |
| Typing | The head's first type plus the body's second type |
| Ability and nature | Your choice of either partner's |
| From the body | Level, IVs, EVs, gender, shiny status and held item |
📐 Stat Formula
Project Fusion uses the Infinite Fusion base-stat formula. Each part is rounded down, with a minimum of 1.
| Base stats | Formula |
|---|---|
| HP, Sp. Atk, Sp. Def | floor(2 × head ÷ 3) + floor(body ÷ 3) |
| Attack, Defense, Speed | floor(2 × body ÷ 3) + floor(head ÷ 3) |
⚔️ Built Competitive Teams and Mega Evolve
With Mega Showdown installed, the body decides the Mega:
- Example: A Venusaur body holding Venusaurite fused with a magikarp becomes the Mega Venusaur fused onto Magikarp, with Mega Venusaur's stats.
- Mega evolutions currently keep the ability of the fusion that mega evolved. I may add configs for this behavior in the future once I figure it out.
- Newer Mega Showdown stones work, and the fusion reverts after battle like any Mega.
- Z-Moves, Dynamax and Terastallization follow Mega Showdown's normal rules.

👾 The Whole Roster is Invited
Project Fusion reads whatever species your game has loaded, so it grows with your modpack.
- Fakemon and datapack species can be a head or a body the moment they're installed.
- Regional and alternate forms (Alolan, Galarian, Hisuian, Paldean and more) bring their own stats, typing and colors.
- Custom types just work: typing, battles and the Fuser's matchup chart follow your pack's types.
- Resource packs are respected: the generated look is built from the models and textures your game loads.
- Nothing is written to your world or pack, and the original species are never modified.

Raise them in survival
A fusion made in survival grows/levels up like any Cobblemon:
- It knows both species' level-up moves up to its level, and unlocks higher ones as it levels.
- The survival resource cost is configurable or can be turned off.
- TM, egg, tutor and legacy moves either partner already knew come along, and TMs from either partner's list can be taught to it.
- In creative mode, a new fusion knows every move of both partners right away. Perfect for testing builds.
Separate any time
Select a fusion and press Separate. Both original Cobblemon come back to your party.
- The EXP the fusion earned is split between them, half each and applied when fusions are separated.
- Moves taught while fused go home to each partner whose species can learn them.
- The body keeps the fusion's current held item.
Fusions can't evolve while fused. Separate the pair, evolve them, and fuse again. This may be changed in the future.
Server-friendly
Fusing costs resources, can be configured to work with Impactor economy, turned off entirely, or configured by the player.
| Fusion | Default cost |
|---|---|
| Regular | 5 Emeralds + 5 Diamonds |
| With a legendary, mythical, Ultra Beast or paradox partner | 10 Emeralds + 5 Diamonds + 2 Netherite Ingots |
Creative mode fuses for free, and separating is always free. Legendary pricing follows each species' own labels, so legendaries from fakemon packs are priced correctly too.
⚙️ Configuration and multiplayer safety (for server owners)
Edit config/cobblemon_project_fusion.json on the server, then run /reload or restart.
costType:items(default),impactor(charge Impactor economy money instead) ornone- The item lists for both price tiers, the Impactor amounts and currency
- Which species labels count as legendary, and whether creative mode is free
The server checks everything: ownership, party membership, distance to the Fuser, battle state, a single-use session token and payment. Payment is taken only after every check passes, and a failed fusion will refund in all the cases we tested. Each fusion is saved and verified before either partner leaves your party, and both originals are stored inside it. Fusion data travels with the Cobblemon through the party, PC and trades.
📥 Installation
Install Project Fusion on both the client and the server, and pick the file for your loader.
| Loader | Requirements |
|---|---|
| Fabric | Minecraft 1.21.1, Fabric Loader 0.16.14+, Fabric API, Cobblemon 1.8.2 |
| NeoForge | Minecraft 1.21.1, NeoForge 21.1.252+, Cobblemon 1.8.2 |
Optional: Mega Showdown for Mega Evolution, Impactor for money-based fusion costs, and any fakemon or species datapacks you like.
❓ FAQ
Do I need a datapack or a list for each fusion?
No. Every fusion is created on the fly from the two Cobblemon you choose.
Can I get my Cobblemon back?
Yes. Select the fusion as the body in the Fuser and press Separate. You need one free party slot. Both partners return, and they share the EXP the fusion earned.
Does a fusion know every move straight away?
Only if you fuse in creative mode. In survival it knows both species' level-up moves up to its level, plus the TM, egg and legacy moves its partners already knew, and learns the rest by levelling up or from TMs.
Whose level, IVs and held item does the fusion use?
The body's. You choose the ability and nature from either partner.
Can fusions evolve, or be fused again?
Not while fused, and a fusion can't be fused with another Cobblemon. Separate the pair, evolve them, and fuse again. (I hope to get evolution working in the near future)
Does it work with other fakemon mods?
Yes. Any species Cobblemon has loaded can be fused, and custom types show up in the Fuser's matchup chart as well. Make sure each add-on supports your Minecraft, loader and Cobblemon version.
Is Mega Showdown required?
No. Fusing works without it. Install it if you want fusions to Mega Evolve and use Z-Moves, Dynamax or Terastallization.
Can I use this in my modpack?
Absolutely! Please feel free to use this mod on any modpacks or servers provided that the fusion mechanic is not behind a paywall.
Build a fusion nobody has seen before!
Stat and naming rules follow Infinite Fusion. Cobblemon Project Fusion is a fan-made add-on and is not affiliated with Nintendo, Game Freak, The Pokémon Company, Pokémon Infinite Fusion or the Cobblemon team.
AI coding tools were used for the texture swapping algorithm in this project. Hand tested in game and battles and refined over weeks.
Cobblemon Project Fusion is a work in progress and will recieve future updates and refinements.







