Cobblemon-Immersive-Battles-neoforge-1.0.0.jar
Curse Maven Snippet
What's new
Cobblemon Immersive Battles 1.0.0
First public release for Fabric and NeoForge (Minecraft 1.21.1, Cobblemon 1.8.1+). Both loaders have the same features.
- Director camera: cuts to the attacker with "Charizard used Flamethrower on Venusaur!" above its head, then to the target the moment the hit lands. Spread moves frame every target at once.
- Impact punch-in and hit shake: super-effective and critical hits snap the lens in; shake scales with the attacker's size and the move's power.
- Big and flying Pokémon stay in frame with their text, measured from each Pokémon's real animated model (add-on and fakemon packs included).
- The camera and text follow the animation, such as Zekrom launching into the air for Bolt Strike.
- Battle text above each Pokémon: moves, damage, effectiveness, statuses, stat changes, abilities and items, colour-coded by type.
- Trainer reactions when a trainer loses a Pokémon.
- Shots for every big moment: send-outs (including mid-battle replacements), faints, Mega Evolution, Terastallization, Dynamax, Z-Power, Ultra Burst, Primal Reversion, weather, terrain and side conditions, plus an opening flyover, a victory shot and a Poké Ball camera.
- Terrain-smart camera that never ends up inside hills, leaves, tall grass or water.
- Per-player switches for wild, notable wild, trainer, player and spectated battles. Off means the normal camera and normal battle speed.
- In-game settings screen (Mod Menu on Fabric, the Mods list on NeoForge) with no extra library needed.
- Server pacing config for how long each shot is held.
Works with Mega Showdown, Battle Extras and Iris shader packs. Needs Cobblemon 1.8.1 or any later 1.8.x release.
This mod has no additional files

