🎯 Skill-Based Catching — Inspired by Pokémon GO
Cobblemon Go Catch adds a fully skill based PokéBall throwing system inspired by Pokémon GO to Minecraft with Cobblemon.
No more pure RNG throws — now your aim and timing matter.
When you hold a Poké Ball and target a wild Pokémon, a holographic capture ring appears. Time your throw correctly and aim inside the ring to earn Nice, Great, or Excellent bonuses that increase your catch rate.

✨ Features
🟢 Dynamic Capture Ring
- Appears only when holding a Poké Ball
- Only shows for wild Pokémon
- Fully visible through Pokémon models and blocks
- Always faces the player
- Positioned cleanly in front of the Pokémon
- Continuously shrinks
🎯 True Skill-Based Throw Detection
- Grading is based on your crosshair position at the exact moment of throw
- Crosshair must be inside the visible ring
- Outside the ring = normal throw (no bonus the ring will become white)Curve ball throw = Move mouse in a circle motion to get sparkles then throw
🏆 Throw Grades
- Nice
- Great
- Excellent
- Curve Ball
- Smaller ring = higher reward.
- Each grade provides configurable catch bonuses.
🌈 Difficulty-Based
- Faster ring speed for tougher/higher leveled Pokémon
- Faster ring for Legendary/Mythical Pokémon
💬 Visual & Audio Feedback
- Floating holographic text
- Particle effects for graded throws
- Custom Pokéball hit sound
⚙️ Fully Configurable
- configure everything in game:
- Ring speed
- Catch bonus percentages
- Grading thresholds
- Ring visibility range
- Color customization
- And More
🕹️ How To Use
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Hold any Poké Ball (main hand or offhand).
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Look at a wild Pokémon (default range: 8 blocks, configurable).
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Watch the shrinking capture ring.
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Line up your crosshair inside the ring.
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Throw at the right moment.
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If your aim is inside the ring when you release, you earn a graded throw.
💡 Why Use This Mod?
✔ Makes catching interactive and skill-based
✔ Rewards practice and precision
✔ Adds tension to legendary encounters
✔ Keeps Cobblemon’s balance while adding depth

