Cobblemon Field Survival

A survival-focused Cobblemon expansion that turns fielded Pokémon into essential companions for exploration, combat, crafting, resource gathering, and environmental survival.
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CobblemonFieldSurvival-0.18.0-beta.1.jar

File nameCobblemonFieldSurvival-0.18.0-beta.1.jar
Uploader
ItsNeoGreenItsNeoGreen
Uploaded
Aug 26, 2026
Downloads
27
Size
15.0 MB
Mod Loaders
NeoForge
File ID
8741217
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cobblemon-field-survival-1666411:8741217"

Learn more about Curse Maven

What's new

0.18.0-beta.1 — FielDex

This update introduces FielDex, a new way to inspect your Pokémon and manage what they can do in the field, along with a major overhaul of the V command wheel.

FielDex

  • Added the new FielDex interface, with pages for your party, stats, care, Field Skills, bonuses, available actions and team support.
  • Added interactive Pokémon models, contextual tooltips, UI sounds, a close button and a configurable . keybind.
  • Added smooth one-second opening and closing animations.
  • Replaced the old fixed-size portraits with a new library of native, alpha-trimmed Pokémon sprites.
  • Pokémon portraits now keep their original proportions and are fitted dynamically with crisp nearest-neighbor scaling instead of being stretched.
  • FielDex and the Field Command Wheel now share the same action information, helping keep displayed actions consistent with what Pokémon can actually perform.

New Field Command Wheel

  • Completely rebuilt the V radial into the new Field Command Wheel.
  • The first page now keeps all six party slots in their normal positions, with access to General Commands on the right.
  • Selecting a Pokémon opens its own command menu with:
    • Combat
    • Movement
    • Pokémon Actions
    • Care
    • Synergies
    • Stop All Actions
  • Added proper Back/Close navigation, Next Page controls and pagination for Pokémon with larger action lists.
  • Added team-level General Commands and aggregation of actions provided by your currently fielded Pokémon.
  • Added clearer provider selection when more than one Pokémon can perform the same action.
  • Improved action tooltips with multiline descriptions, cooldowns, stamina information and explanations for unavailable actions.
  • Added new icons for Combat, Pokémon Actions and movement commands such as Come.

Command & Action Improvements

  • Shift now appears correctly under Movement for Ghost Pokémon.
  • Nightmare remains a Dark-type Combat action.
  • Web Wall is now correctly grouped under Combat.
  • Fairy Pokémon can now correctly access Harvest.
  • Removed Fairy Pokémon from invalid Berry Bloom eligibility.
  • Removed the duplicate Preserve Food entry previously shown to Ice Pokémon for the same Freeze action.
  • Fixed Storm Call previews so Water Pokémon can correctly see the synergy.
  • Storm Call now correctly requires its Fire, Water and Electric roles to be provided by three distinct Pokémon, matching server behavior.
  • Improved Storm Call handling for dual-type Pokémon.
  • Fixed Earth Refuge cooldown previews for both Ground and Rock participants.
  • General Sleep now sends the existing Rest command to every eligible fielded Pokémon, instead of selecting only one.

Cooldowns & Availability

  • Field Command availability now uses the existing synchronized cooldown data for Cleanse, Repair, Web Wall and supported team synergies.
  • Water Breathing and Teleport now retain their cooldown information client-side, allowing the wheel to show their actual remaining cooldowns.
  • Improved General Command provider selection so exhausted Pokémon can still appear for relevant Care commands without incorrectly being treated as available for Combat or work.
  • Exhausted Pokémon also no longer count as valid synergy partners.

Fixes & Polish

  • Fixed Pokémon portraits sometimes appearing invisible in the Field Command Wheel.
  • Corrected portrait placement against Cobblemon's radial coordinate system so sprites remain centered and unstretched.
  • Reduced Field Command Wheel party portraits from 48×48 to 36×36 logical pixels for a cleaner fit inside each wedge.
  • Fixed stale portrait and command-wheel state remaining behind after closing the wheel with Escape or Cobblemon's normal close behavior.
  • Removed duplicated action names and descriptions so the shared command descriptor system is now the single source used by both FielDex and the Field Command Wheel.

Under the Hood

  • Continued breaking up the large StandaloneActionEngine, moving Fishing, Harvesting and Stamina Recovery into dedicated controllers and runtime services.
  • Added additional regression tests covering the new command layouts, navigation, pagination, shared action data, provider selection, Pokémon sprite resolution and action runtime behavior.

This release is a major step toward making CFS's growing number of field systems easier to understand and much faster to command in normal gameplay.

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