CobblemonFieldSurvival-0.18.0-beta.1.jar
Curse Maven Snippet
What's new
0.18.0-beta.1 — FielDex
This update introduces FielDex, a new way to inspect your Pokémon and manage what they can do in the field, along with a major overhaul of the V command wheel.
FielDex
- Added the new FielDex interface, with pages for your party, stats, care, Field Skills, bonuses, available actions and team support.
- Added interactive Pokémon models, contextual tooltips, UI sounds, a close button and a configurable
.keybind. - Added smooth one-second opening and closing animations.
- Replaced the old fixed-size portraits with a new library of native, alpha-trimmed Pokémon sprites.
- Pokémon portraits now keep their original proportions and are fitted dynamically with crisp nearest-neighbor scaling instead of being stretched.
- FielDex and the Field Command Wheel now share the same action information, helping keep displayed actions consistent with what Pokémon can actually perform.
New Field Command Wheel
- Completely rebuilt the
Vradial into the new Field Command Wheel. - The first page now keeps all six party slots in their normal positions, with access to General Commands on the right.
- Selecting a Pokémon opens its own command menu with:
- Combat
- Movement
- Pokémon Actions
- Care
- Synergies
- Stop All Actions
- Added proper Back/Close navigation, Next Page controls and pagination for Pokémon with larger action lists.
- Added team-level General Commands and aggregation of actions provided by your currently fielded Pokémon.
- Added clearer provider selection when more than one Pokémon can perform the same action.
- Improved action tooltips with multiline descriptions, cooldowns, stamina information and explanations for unavailable actions.
- Added new icons for Combat, Pokémon Actions and movement commands such as Come.
Command & Action Improvements
- Shift now appears correctly under Movement for Ghost Pokémon.
- Nightmare remains a Dark-type Combat action.
- Web Wall is now correctly grouped under Combat.
- Fairy Pokémon can now correctly access Harvest.
- Removed Fairy Pokémon from invalid Berry Bloom eligibility.
- Removed the duplicate Preserve Food entry previously shown to Ice Pokémon for the same Freeze action.
- Fixed Storm Call previews so Water Pokémon can correctly see the synergy.
- Storm Call now correctly requires its Fire, Water and Electric roles to be provided by three distinct Pokémon, matching server behavior.
- Improved Storm Call handling for dual-type Pokémon.
- Fixed Earth Refuge cooldown previews for both Ground and Rock participants.
- General Sleep now sends the existing Rest command to every eligible fielded Pokémon, instead of selecting only one.
Cooldowns & Availability
- Field Command availability now uses the existing synchronized cooldown data for Cleanse, Repair, Web Wall and supported team synergies.
- Water Breathing and Teleport now retain their cooldown information client-side, allowing the wheel to show their actual remaining cooldowns.
- Improved General Command provider selection so exhausted Pokémon can still appear for relevant Care commands without incorrectly being treated as available for Combat or work.
- Exhausted Pokémon also no longer count as valid synergy partners.
Fixes & Polish
- Fixed Pokémon portraits sometimes appearing invisible in the Field Command Wheel.
- Corrected portrait placement against Cobblemon's radial coordinate system so sprites remain centered and unstretched.
- Reduced Field Command Wheel party portraits from
48×48to36×36logical pixels for a cleaner fit inside each wedge. - Fixed stale portrait and command-wheel state remaining behind after closing the wheel with Escape or Cobblemon's normal close behavior.
- Removed duplicated action names and descriptions so the shared command descriptor system is now the single source used by both FielDex and the Field Command Wheel.
Under the Hood
- Continued breaking up the large
StandaloneActionEngine, moving Fishing, Harvesting and Stamina Recovery into dedicated controllers and runtime services. - Added additional regression tests covering the new command layouts, navigation, pagination, shared action data, provider selection, Pokémon sprite resolution and action runtime behavior.
This release is a major step toward making CFS's growing number of field systems easier to understand and much faster to command in normal gameplay.
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