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Cobblemon Expeditions

Send your Pokémon on timed expeditions for rewards

File Details

Cobblemon Expeditions 1.0.0

  • R
  • Feb 24, 2026
  • 530.41 KB
  • 10
  • 1.21.1
  • Fabric

File Name

cobblemon-expeditions-1.0.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:cobblemon-expeditions-1470428:7672776"
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Cobblemon Expeditions — v1.0.0 Changelog

Full release of Cobblemon Expeditions for Minecraft 1.21.1 + Cobblemon 1.7.0


🆕 New Features

Boss Expeditions

  • Added 3 boss expeditions: Legendary Sighting (Tier 5), Titan’s Den (Tier 4), and Ultra Wormhole (Tier 5).
  • Boss expeditions require an entry cost (default: 1× Enchanted Golden Apple) consumed on start.
  • Boss expeditions have a 1-week cooldown between attempts per player.
  • Boss expeditions cause double fatigue on Pokémon.
  • Dedicated boss loot tables with top-tier rewards: Master Balls, Ability Patches, Choice items, Life Orbs, Focus Sashes, mints, Nether Stars, and more.
  • Boss cooldown and entry cost are fully configurable (globally and per expedition).

Fatigue System

  • Pokémon now gain fatigue after completing expeditions (1 level per expedition, 2 for bosses).
  • Each fatigue level applies a −10% TEP penalty (cumulative).
  • At max fatigue (5), Pokémon are exhausted and cannot be sent on expeditions.
  • Fatigue recovers naturally at 1 level per hour (configurable).
  • Fatigue is displayed in the Pokémon selection panel and tooltips.
  • Exhausted Pokémon show a clear warning and cannot be selected.

Augment System

  • Added 5 purchasable augments that modify expedition behavior:
    • 🪶 Swift Feather (16 Feathers) — Expeditions 15% faster
    • 🍀 Lucky Charm (4 Rabbit Feet) — +15% loot quality, +10% loot quantity
    • 💎 Power Crystal (16 Amethyst Shards) — +5 TEP per Pokémon, +5% success chance
    • 🔔 Soothing Bell (1 Bell) — Reduces fatigue gain by 1 per expedition
    • 🔍 Scholar’s Lens (1 Spyglass) — +25% rank XP earned
  • Augments are purchased once with vanilla items from the GUI, then toggled on/off freely.
  • Multiple augments can be active simultaneously for stacked effects.
  • Augment panel accessible via button in the Board GUI.
  • Augments tab added to the Admin GUI for creating/editing custom augments.
  • Augment system is fully data-driven — server admins can define custom augments.

Board Upgrade System

  • Boards can now be upgraded in place from the GUI — no need to break and replace.
  • Upgrade costs: 8 Iron Blocks → 8 Gold Blocks → 8 Diamond Blocks → 8 Netherite Blocks.
  • Each tier unlocks passive bonuses: extra slots, faster expeditions, better loot rates, higher great success chances, hazard mitigation, and new modes.

Sound Effects

  • Added comprehensive sound effects across the entire mod:
    • Board open/close (Diamond/Netherite tiers)
    • Expedition started
    • Reward claimed
    • Board upgraded
    • Augment purchased
    • Error messages
    • All GUI button clicks
    • Admin save
    • Admin delete

Expedition Modes (8 total)

  • Rapid Deployment — 15% faster, −10% loot, −15% rare items
  • 🔎 Deep Scavenging — +15% loot, 15% slower
  • 🛡 Safe Operations — 50% hazard reduction, slightly lower great chance
  • 🎯 Specialist Contracting — +12% type bonus (cap 36%), −5% non-matching penalty
  • 📦 Bulk Logistics — +1 expedition slot, −12% loot quality
  • 🏺 Relic Hunters — +20% rare loot, 20% slower, success capped at 90%
  • 📚 Training Detail — +75% Pokémon XP, −15% loot
  • 💊 Field Medicine — 10% hazard reduction, −5% loot
  • Modes are tier-gated — unlock progressively as you upgrade your board.

🔧 Improvements

GUI

  • Error messages now render at the highest Z-level (Z=700), always visible above augment panels and tooltips.
  • Augment active effects are stacked into expedition start calculations (TEP, duration, loot, fatigue).
  • Board GUI now shows augment button with active augment count.

Multiblock

  • Part blocks (the 5 non-center blocks in a 3×2 board) now show the correct board name matching the tier (e.g., “Diamond Expedition Board” instead of “expedition_board_part”).
  • Middle-click on any part of the multiblock now correctly picks the right tiered board item.

Items

  • Increased inventory display scale of all board items from 0.15 to 0.25 for better visibility.

Admin GUI

  • Added Augments tab for creating, editing, and deleting augment definitions.
  • Added Hazards tab for managing hazard definitions.
  • All admin actions now have sound feedback.

📋 Full Content List

Expeditions (11)

Name Tier Duration Type
Forest Forage 1 30 min Standard
Shoreline Survey 1 45 min Standard
Cave Delve 2 1h Standard
Berry Grove Harvest 1 20 min Standard
Volcanic Survey 3 2h Standard
Deep Sea Dive 3 1.5h Standard
Frozen Ruins 4 3h Standard
Distortion Rift 5 4h Standard
Legendary Sighting 5 12h Boss
Titan’s Den 4 8h Boss
Ultra Wormhole 5 10h Boss

Hazards (7)

Heat, Cold, Toxic, Cave-in, Aquatic, Electric, Dark

Augments (5)

Swift Feather, Lucky Charm, Power Crystal, Soothing Bell, Scholar’s Lens

Modes (8)

Rapid Deployment, Deep Scavenging, Safe Operations, Specialist Contracting, Bulk Logistics, Relic Hunters, Training Detail, Field Medicine

Board Tiers (5)

Copper (Tier 1), Iron (Tier 2), Gold (Tier 3), Diamond (Tier 4), Netherite (Tier 5)