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Cobblemon: Coop+

Team up with a friend and take on Trainer Fights Together!
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[NeoForge] Cobble Coop 1.5.1

File namecobblecoop-1.5.1-neoforge.jar
Uploader
__ghostrick__ghostrick
Uploaded
Aug 21, 2026
Downloads
26
Size
1007.3 KB
Mod Loaders
NeoForge
File ID
8697536
Type
R
Release
Supported game versions
  • 1.21.1
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:cobblemon-coop-1636602:8697536"

Learn more about Curse Maven

What's new

Improvements

1. Randomizers and optional ruleset now load faster!

  • Randomizers it uses improved loading methods, which should drastically reduce the time it takes for the fight to start when "Randomize" has been selected.

2. Moar Changes for Competitive AI!

  • Now all Randomizers with Competitive AI Difficulty creates the complete enemy side together before splitting it between both Trainers.
  • Both Trainers with Competitive AI can now share attackers, support, speed control, field control, resistances.
  • The Competitive AI now checks status immunity before choosing moves such as Toxic, Poison Powder, Thunder Wave, or Will-O-Wisp
  • Now Competitive AI no longer waits for the original Trainer AI before making its own move choice.

Bug-Fixes

  • Fixed an issue that could make Competitive AI lose a Pokémon role after the battle started.
  • Fixed an issue that made the AI repeatedly try a Status Move against a Pokémon immune to that status.
  • Fixed an issue that made some Ability names fail because their internal ID was read incorrectly.
  • Fixed an issue that could make Mega Showdown G-Max effects crash when an NPC Pokémon had no Player owner.
  • Fixed old Competitive battle data remaining after a victory, flee, failed launch, or server stop.
  • Fixed Trainer stat options being able to overwrite each other without showing the real value used.
  • Fixed multiple isolated move, status, type, and battle-effect checks used by Competitive AI.
  • Fixed Competitive AI not keeping the assigned Pokémon roles after the battle creates
  • Fixed Competitive AI to has better protection against repeated status moves, invalid targets, friendly fire, unnecessary sacrifices, and unavailable battle gimmicks.
  • Fixed Competitive AI behavior with repeatable protection/guard movesets, now starts from a safe legal action and compares every usable move with its own evaluator

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