Cobblemon Cinematics

Cinematic trainer introductions, directed battle cameras, and configurable badge obtain sequences for Cobblemon.
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Description

Cobblemon Cinematics

Cobblemon Cinematics is a client-side cinematic mod for Minecraft 1.21.1, NeoForge, and Cobblemon 1.7.3. It adds procedural animation, dynamic cameras, and sound effects to Trainer battles and badge acquisition without bundling large background frame sequences.

Features

  • Trainer battle intros: Plays a Pokemon-inspired sequence with high-speed backgrounds, flashes, the Trainer's name, and an animated NPC model when a Cobblemon Trainer battle begins.
  • Trainer Poke Ball animation: Cobblemon NPCs use their own send_out skeletal animation and Poke Ball item attachment. Other Trainer entities use a compatible fallback animation.
  • Battle camera: Smoothly orbits the active Pokemon on both sides and focuses on the attacker and target after a move is selected.
  • Camera collision: Uses Minecraft's native camera collision detection to shorten camera distance and prevent clipping into walls or blocks.
  • Badge acquisition cinematic: Plays a procedural golden backdrop, particles, rings, the actual badge item model, and an acquisition sound when a matching item is obtained.
  • Screen compatibility: Pauses the game and opens a dedicated screen when no screen is active. If another screen is already open, the cinematic renders above it without blocking its interaction.
  • Optional mod compatibility: Does not depend on a specific badge mod. The default configuration recognizes Badge Box and Cobblemon Pokemon Badges items and can also match custom modpack items.

All backgrounds, speed lines, light beams, particles, rings, and flashes are drawn in real time by code. The mod does not include background images or badge textures from the reference mod.

Requirements

Required:

  • Minecraft 1.21.1
  • NeoForge 21.1.x
  • Kotlin for Forge 5.12+
  • Cobblemon 1.7.3

Badge Box and Cobblemon Pokemon Badges are both optional. When installed, their items are recognized through the default item matching rules, without API integration or loader dependencies.

Configuration

The client configuration is stored in config/cobblemoncinematics-client.toml.

Option Default Description
battleIntros true Enables Trainer battle intros
delayBattleIntroSounds true Delays send-out and cry sounds until the intro finishes
battleCamera true Enables the dynamic battle camera
attackCamera true Focuses on the attacker and target after an action is selected
badgeCinematics true Enables badge acquisition cinematics
badgeOncePerType true Plays the cinematic only once for each badge type
badgeSound true Plays the badge acquisition sound
badgeItemMatchers See below Defines which items are treated as badges
obtainedBadgeIds [] Stores badge IDs whose one-time cinematic has already played

Badge Matching Rules

badgeItemMatchers supports three rule types:

badgeItemMatchers = [
  "item:examplemod:league_badge",
  "regex:^examplemod:[a-z0-9_]+_badge$",
  "tag:examplemod:badges"
]
  • item: matches one exact item ID.
  • regex: matches a regular expression against the complete namespace:path ID.
  • tag: matches any item in the specified item tag.

NeoForge reloads the client configuration after the rules are changed. Clear obtainedBadgeIds to replay cinematics for badges that have already been shown.

Controls

  • V: Temporarily enables or disables the dynamic camera during battle. This key can be rebound in Minecraft's control settings.

The Cobblemon Cinematics Team

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