Description
Cobblemon Cinematics
Cobblemon Cinematics is a client-side cinematic mod for Minecraft 1.21.1, NeoForge, and Cobblemon 1.7.3. It adds procedural animation, dynamic cameras, and sound effects to Trainer battles and badge acquisition without bundling large background frame sequences.
Features
- Trainer battle intros: Plays a Pokemon-inspired sequence with high-speed backgrounds, flashes, the Trainer's name, and an animated NPC model when a Cobblemon Trainer battle begins.
- Trainer Poke Ball animation: Cobblemon NPCs use their own
send_outskeletal animation and Poke Ball item attachment. Other Trainer entities use a compatible fallback animation. - Battle camera: Smoothly orbits the active Pokemon on both sides and focuses on the attacker and target after a move is selected.
- Camera collision: Uses Minecraft's native camera collision detection to shorten camera distance and prevent clipping into walls or blocks.
- Badge acquisition cinematic: Plays a procedural golden backdrop, particles, rings, the actual badge item model, and an acquisition sound when a matching item is obtained.
- Screen compatibility: Pauses the game and opens a dedicated screen when no screen is active. If another screen is already open, the cinematic renders above it without blocking its interaction.
- Optional mod compatibility: Does not depend on a specific badge mod. The default configuration recognizes Badge Box and Cobblemon Pokemon Badges items and can also match custom modpack items.
All backgrounds, speed lines, light beams, particles, rings, and flashes are drawn in real time by code. The mod does not include background images or badge textures from the reference mod.
Requirements
Required:
- Minecraft 1.21.1
- NeoForge 21.1.x
- Kotlin for Forge 5.12+
- Cobblemon 1.7.3
Badge Box and Cobblemon Pokemon Badges are both optional. When installed, their items are recognized through the default item matching rules, without API integration or loader dependencies.
Configuration
The client configuration is stored in config/cobblemoncinematics-client.toml.
| Option | Default | Description |
|---|---|---|
battleIntros |
true |
Enables Trainer battle intros |
delayBattleIntroSounds |
true |
Delays send-out and cry sounds until the intro finishes |
battleCamera |
true |
Enables the dynamic battle camera |
attackCamera |
true |
Focuses on the attacker and target after an action is selected |
badgeCinematics |
true |
Enables badge acquisition cinematics |
badgeOncePerType |
true |
Plays the cinematic only once for each badge type |
badgeSound |
true |
Plays the badge acquisition sound |
badgeItemMatchers |
See below | Defines which items are treated as badges |
obtainedBadgeIds |
[] |
Stores badge IDs whose one-time cinematic has already played |
Badge Matching Rules
badgeItemMatchers supports three rule types:
badgeItemMatchers = [
"item:examplemod:league_badge",
"regex:^examplemod:[a-z0-9_]+_badge$",
"tag:examplemod:badges"
]
item:matches one exact item ID.regex:matches a regular expression against the completenamespace:pathID.tag:matches any item in the specified item tag.
NeoForge reloads the client configuration after the rules are changed. Clear obtainedBadgeIds to replay cinematics for badges that have already been shown.
Controls
V: Temporarily enables or disables the dynamic camera during battle. This key can be rebound in Minecraft's control settings.
