Cobblemon: Charms

A progression-based charm system for Cobblemon. Catch Pokémon to unlock type-specific charms that influence spawns around you. Complete your Pokédex to earn the Shiny Charm, and combine charms into a single Multi-Charm. Fully configurable.
Back to Files

cobblemoncharms-1.4.0-neoforge.jar

File namecobblemoncharms-1.4.0-neoforge.jar
Uploaded
Sep 6, 2026
Downloads
378
Size
283.5 KB
Mod Loaders
NeoForge
File ID
8826028
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cobblemon-charms-1560514:8826028"

Learn more about Curse Maven

What's new

### __Update Neoforge/Fabric - 1.4.0__

**New Features**
- Added "Seen Mode" config option - Shiny Charm dex-completion and regional explorer advancements can now count species as complete once seen, not just caught  
- Added "Seen Mode" config option for Type Charms - progress toward unlocking a Type Charm can now count seen species instead of requiring a catch  
- Type Charm effects now apply to fishing encounters (previously only affected wild spawns)

**Improvements**
- Command output for /ccharms dex and /ccharms type now indicates when Seen Mode is active

**Known Limitations**
- Type Charm effects still do not apply to Poké Snack encounters - planned for a future update

This mod has no additional files