
A progression-based charm system for Cobblemon. Unlock charms by completing milestones in your Pokédex, training, and exploration, then equip them via Curios for gameplay bonuses.
Features
- Progression-based rewards — Unlock charms through gameplay milestones that grant bonuses when equipped
- Shiny Charm — Increased shiny encounter rates
- EXP Charm — Increased experience gained from battles
- Type Charms — Influence the appearance rate of specific Pokémon types
- Future-proof progression — Charm requirements automatically scale as new Pokémon are added to Cobblemon
- Multi-Charm — Combine multiple type charms into one slot, with an in-game toggle GUI
- Highly configurable — Adjust progression thresholds, multipliers, and gameplay balance to suit different playstyles and modpacks
Note: EV and IV training items are included but disabled by default. They are configurable and separate from Cobblemon’s default items.
Charms
Shiny Charm
Increases the chance of encountering shiny Pokémon. The shiny rate bonus and other behaviour can be configured to suit your server or pack.
EXP Charm
Grants bonus experience from battles, helping your Pokémon level up faster.
Type Charms
Each Type Charm increases the appearance rate of a specific Pokémon type around you, making it easier to find the Pokémon you're looking for.
Effects stack. Equip multiple copies of the same Type Charm to increase its influence, or combine different types to target multiple Pokémon types. Pokémon matching multiple active charms receive all applicable bonuses.
By default, Pokémon that do not match any active Type Charm become slightly less common, though this can be adjusted or disabled in the config.
Every Pokémon type has its own charm — Normal, Fire, Water, Electric, Grass, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel, and Fairy.
Type Charm requirements automatically scale as new Pokémon are added to Cobblemon.
Multi-Charm
Combine multiple Type Charms into a single Curios slot and toggle individual types on or off through the in-game GUI.
Two Multi-Charms can be equipped at once, allowing for complex type combinations while using only two Curios slots.
How to earn charms
- Shiny Charm - Meet the set threshold of Pokédex completion (default: 100%).

- EXP Charm - Level any Pokémon to level 100.
- Type Charm - Catch enough unique species of that type (default: 80% of implemented species).

Charms are awarded automatically when you meet their requirements. Crafting recipes are also available as an alternative way to obtain them.
Commands
/ccharms dex— Displays your current National Pokédex completion percentage and progress toward the Shiny Charm.

/ccharms type— Displays your progress toward each Type Charm, showing how many unique species you have caught versus the threshold required.

/ccharms debug shiny— Shows your current effective shiny rate and how many Shiny Charms you have equipped.
Configuration
Nearly every aspect of the mod can be configured:
- Advancement gating — charms can optionally require their advancement before they take effect, preventing exploits in creative mode
- Shiny Charm threshold — percentage of the national dex required, default 100%
- Type charm threshold — percentage of implemented species per type required, default 80%
- Multipliers — adjust the bonus for each charm type to suit your server's balance
- Individual toggles — each charm and each type can be enabled or disabled independently
- Spawn radius — how far from the player type charms affect spawns, default 64 blocks