Description
See the real catch rate chance before you throw.
Client HUD for Cobblemon. Aim at a wild Pokémon or start a battle, hold a Poké Ball, and the panel shows the capture % that Cobblemon will actually roll — plus the multipliers that apply.
Author: Mallen · MIT · Minecraft 1.21.1 · Fabric · client-only
Features
- Live catch % for the ball in your hand, in battle and in the overworld
- Ball icon plus the conditions that actually fire: HP, status, turn, light, biome, Pokédex, friendship, and more
- English, Spanish (Spain), and Spanish (Mexico)
- Toggle keybind and
/catchoddsdebug dump when a number looks wrong - The server does not need this mod
Pick the right file
Both jars target Minecraft 1.21.1 + Fabric. They share fabric id catch_odds — never load both.
1.1.2 → Cobblemon 1.8.0+ (current). 1.1.1 → Cobblemon 1.7.3 only (legacy).
1.1.2 follows Cobblemon 1.8.0 capture rules (Repeat Ball uses Pokédex OWNED; Ancient Leaden/Wing ×1.5; Gigaton/Jet ×2).
Requirements
- Minecraft 1.21.1, Java 21
- Fabric API
- Cobblemon (1.8.0+ for 1.1.2, or 1.7.3 for 1.1.1)
- Fabric Language Kotlin (already bundled by Cobblemon)
Install
- Install Fabric for 1.21.1
- Drop Fabric API, Cobblemon, and one Catch Calculator jar into
mods/ - Aim at a Pokémon or start a battle with a Poké Ball in hand
Config
config/catch-odds.json
Commands
- Keybind: Toggle catch chance (unbound by default)
/catchodds— dump every input behind the current estimate/catchodds kit— creative helper, fills a full ball kit
Source: github.com/Mallen-dev/cobblemon-catch-calculator
Español
HUD de cliente para Cobblemon: probabilidad real de captura del Pokémon al que apuntas o con el que combates, según la Poké Ball en la mano. 1.1.2 = Cobblemon 1.8.0+. 1.1.1 = Cobblemon 1.7.3. No cargues las dos. Solo cliente.

