promotional bannermobile promotional banner

CobbleLocke: Cobblemon Randomlocke

Cobblemon addon that adds a Nuzlocke and Randomlocke Mode!
Back to Files

cobblelocke-1.0.2.jar

File namecobblelocke-1.0.2.jar
Uploader
MatilaboMatilabo
Uploaded
Oct 11, 2026
Downloads
448
Size
14.2 MB
Mod Loaders
Fabric
File ID
9125018
Type
R
Release
Supported game versions
  • 1.21.1
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:cobblelocke-1723192:9125018"

Learn more about Curse Maven

What's new

Added support for multiworlds: the rules can be applied to all dimensions or by dimension,

  • Presets still work per dimension so you can set a custom preset for the Default World Nether and another one for the World 2 Overworld, for example.
  • Pick the dimension in the new Affected Dimensions selector at the bottom of the config menu (ALL by default).
  • You can also manage multiple dimensions with a button that lists the dimensions of every world, lets you give aliases, and copy and paste rules between them.
  • Each dimension's rules are saved in its own <name>_config.json5 file, and config.json5 has a new "affectsAllDimensions" option.
  • Commands act on the dimension they are run in, /cobblelocke in <dimension> targets another one, and /cobblelocke dimensions manages them from the chat/console.
  • Runs and global pools can be named per dimension in Manage Multiple Dimensions: give several dimensions the same run/pool name to make them one run/pool.
  • Also available in each <name>_config.json5 and with /cobblelocke dimensions <run/pool>.

Important change for Event and NPC Trainer levels: the old "Default" was renamed to "Lower than Highest" (configs from 1.0.0 or 1.0.1 that used it switch to Lower than Highest)

  • the new "Default" doesn't change levels at all and uses Cobblemon's own spawn levels for event encounters, the trainer's mod or datapack levels for trainers.

Important Added a way to modify the Mega/Tera/Dynamax rates for wild, starters and trainers. The Mega/Tera/Dynamax rates are 20% by default, (configs from 1.0.0 or 1.0.1 that used it switch to 20%)

Added new options for the Wild Held Item Drops: "When Defeated", "Any Faint" or "Never".

  • Item moves like Thief and Trick work in every mode, but with "Never" every item stays with its original owner after a wild battle, like in PvP. (Configs from 1.0.0 or 1.0.1 use "When Defeated")

Configs now have a version: 1.0.0 and 1.0.1 configs are version 1 and 1.0.2 is version 2.

  • Worlds and configs made with an older version keep their old rules after updating, and /cobblelocke update or clicking Start Run moves them to the current rules if there are conflicting configs. /cobblelocke status shows when a world is on an older version.

Added Cobblemon species blacklist/whitelist globally or per biome.

  • The lists take species ids and groups like #cobblemon:legendary, #cobblemon:mythical, #cobblemon:ultra_beast, #cobblemon:paradox, #cobblemon:starter and #cobblemon:gen1 to gen9.
  • With Filter Species set to Per Biome, type a biome in the Add Biome box and give it its own whitelist and blacklist.

Added Event Cobblemon Level sub-options: the Default and Close options have a Minimum Level option, Close has a Closeness Level Range, and True Random has an option for the Level Range (for example a range of 5 - Any).

Added a "Stronger Cobblemon By Distance" rule in the Randomizer tab and also for the Event Lock: wild Cobblemon spawn at a higher level the further they are from the center (0, 0 by default)

  • There are also options for the Starting Level, the center coordinates, and the distance value by which the mons have increasing levels
  • These options can also be configured for the Nether, the End and any other dimension.

Added /cobblelocke admin: a list of useful rules that are not shown on the config menu, but are on the config file, with their values, how to change them and what each value does. All of them can be set with /cobblelocke set

Added /cobblelocke notifications <on/off> to turn every Cobblelocke chat notification on or off for the whole server. While they are off, /cobblelocke hints does nothing.

Added /cobblelocke revive [players] <party slot>: revives a party Cobblemon.

Added /cobblelocke event reset <player> <biome or region>: the event encounter there can happen again, and the catch it used up is freed.

  • Has an autocomplete with the biomes and regions where that player's encounter was caught or got away.

Changed /cobblelocke set now suggests the options and their values with Tab, and takes biomeSpeciesFilters as JSON (or none).

Changed serverConfigMode: with "admin", other players can only use /cobblelocke here and /cobblelocke hints, with "read-only" they can also open the config menu, but not its lists or Manage Multiple Dimensions.

  • /cobblelocke here and /cobblelocke hints still work for every player whatever the mode is

Changed event lock battles, and trainer battles that Cobblelocke changes, now start with the Cobblemon selected on your party bar instead of the first one in your party.

Changed the Cobblelocke's Randomlocke preset (only updates after deleting presets.json5):

  • One Catch Per Biome off, One Catch Per Region 2048, Cap Spawning Per Region by Size 8 chunks, Cap Spawning Per Region Count 1, Cap Spawning Per Region Memory off, the event lock catch counts as an extra catch, Minimum Level 5 for event encounters, and wild held items drop When Defeated.

Fixed the nickname, export and list menus grow to fit their text.

Fixed each region now also records which dimension it's in, so region (0, 0) Plains in a second world or a mod dimension no longer shares a catch with overworld region (0, 0) Plains.

Renamed "Shinies & Items" to "Items & Spawncaps": it has the held item lists, the Cap Spawning Per Region rules, the shiny and legendary rarities and the species filters.

This mod has no additional files