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CobbleLocke: Cobblemon Randomlocke

Cobblemon addon that adds a Nuzlocke and Randomlocke Mode!
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cobblelocke-1.0.1.jar

File namecobblelocke-1.0.1.jar
Uploader
MatilaboMatilabo
Uploaded
Oct 6, 2026
Downloads
21
Size
14.0 MB
Mod Loaders
Fabric
File ID
9076136
Type
R
Release
Supported game versions
  • 1.21.1
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:cobblelocke-1723192:9076136"

Learn more about Curse Maven

What's new

Important change: With One Catch Per Biome and One Catch Per Region both on, the biome catch is now an extra catch on top of each region's catch. (Keep in mind if you already started a run with both of these on)

Added Italian and Spanish (ES,AR) localization!

Added a way to know if the biome/region encounter was caught on the hud, when starting a battle, and more info with this command: /cobblelocke here

  • /cobblelocke hints on/off lets each player turn the hud and battle catch hints on or off.
  • /cobblelocke status, /cobblelocke here and /cobblelocke hints can be used by every player, regardless of what the serverConfigMode is.

Added the "The Event Lock Catch Counts As Extra Catch" rule: the event encounter doesn't use up the One Catch Per Biome or One Catch Per Region catch. 

  • When the Event Lock Catch Counts As Extra Catch rule is off, catching an event cobblemon (or letting it escape) uses up both the biome's catch and the catch of the region you are standing in.

Added the "Event Lock Region" rule: the event lock triggers when entering a new region of a set size (recommended 512x512 blocks) instead of a new biome.

Added the /cobblelocke spawncap command: turn on/off spawncap rules before the Run starts, and "spawnCapAlwaysOn" as a config file only rule

  • Recommended for when you want to have a very low spawncap and don't want a lot of cobblemon to spawn as soon as you join the world (put it on the config file or change it using the command to be enabled upon a new world creation).

Changed the Cobblelocke's Randomlocke preset (changed presets update only when config is not found): One Catch Per Biome off, One Catch Per Region 2048, Cap Spawning Per Region by Size 8 chunks, Cap Spawning Per Region Count 1, Cap Spawning Per Region Memory off, and the event lock catch counts as an extra catch. Classic Randomlocke also counts the event lock catch as an extra catch.

Changed /cobblelocke reset and /cobblelocke starterchoicereset now re-roll the starter choice. 

  • Resetting specific players keeps the global pools; a full /cobblelocke reset re-rolls the global pools too. 

Upscaled the mc animations (they were downgraded at release to save space but I enhanced them, midway, to their original quality)

Fixed players not getting a starter choice again after /cobblelocke reset, which left the event lock off for them.

Fixed spawncap not working as intended and some rules waiting on a starter to be picked to activate

Fixed Exporting a preset now switches the preset at the top of the config menu to the exported one. The config is still only saved when you click Save.

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