promotional banner

CobbleExpeditions

Server-side Cobblemon dungeon system with instanced co-op runs, bosses, loot, keys, progression and fully configurable stages.
Back to Files

CobbleExpeditions-0.3.0.jar

File nameCobbleExpeditions-0.3.0.jar
Uploader
MagmaRealMagmaReal
Uploaded
Aug 22, 2026
Downloads
98
Size
162.1 KB
Mod Loaders
Fabric
File ID
8703566
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:cobbleexpeditions-1660879:8703566"

Learn more about Curse Maven

What's new

## 0.3.0 — Boss & Roguelike Update

### Added

- Shared raid-boss HP with live reflective Pokémon HP observation and battle-victory fallback.
- Percentage boss phases with add spawns, hazards, messages, commands and run effects.
- Boss enrage timers and `MINI_BOSS` stages.
- Downed/Revive with proximity, sneak-to-revive, bleedout and per-player down limits.
- Branching routes, party voting, leader tie-breaks and timeouts.
- Common, Rare, Epic, Legendary and Secret room rarities.
- Relics, Blessings and Curses with per-player run-only stacks and lifecycle commands.
- Elite Pokémon modifiers.
- Generic Volcanic, Swarm, No Revive, Treasure and Double Boss modifiers.
- Secret-room discovery chance and consumable special-door items.
- Checkpoint restarts and simulated-wipe testing.
- Live-run reconnect restoration.
- Admin GUI v2 and Boss Mechanics Editor.
- Test commands for phases, damage, modifiers, routes, wipes and revives.
- Fire Temple v3, Water Temple and The Shifting Depths examples.
- EN-US, PT-BR and ES-ES player-facing 0.3.0 translations.

### Improved

- Instance cleanup removes tracked and run-tagged orphan entities.
- Generated fallback/template room bounds are cleared when a run ends.
- Configuration schema migrated to version 3 with safe defaults for existing dungeons.
- `/dungeon status` now shows boss HP, active modifiers and run effects.

### Compatibility

- Minecraft 1.21.1, Java 21, Fabric Loader 0.17.2+, Fabric API 0.116.4+1.21.1 and Cobblemon 1.7.3+.

## 0.2.0 — Key & Localization Update

### Fixed
- Dungeon Keys are now consumed transactionally and the inventory is synchronized immediately.
- Keys are refunded if expedition startup fails after payment.
- The default Fire Temple requires one key on fresh installations, making the key system testable out of the box.
- Player language now affects the main dungeon GUI, party messages, run messages, validation feedback, key messages, status output and stage-clear messages.
- Dungeons/stages can define optional localized names, descriptions, titles and subtitles.
- Player language can be reset to follow the server default.

### Added
- `/dungeon keys [id]` to inspect key balances.
- `/dungeon profile` and `/dungeon info <id>`.
- Party `kick`, `promote` and `disband` commands.
- Party invitations expire automatically after 60 seconds.
- `/dungeonadmin` now opens a server-side admin dashboard.
- Clicking a dungeon in the dashboard opens a click-only editor for enable state, key cost, charging mode, cooldown, time limit and maximum party size.
- `/dungeonadmin language <language>` changes and persists the server default language.
- `/dungeonadmin key check <player> <dungeon>`.
- `/dungeonadmin key setcost <dungeon> <amount>`.
- `/dungeonadmin key chargeall <dungeon> <true|false>`.
- `/dungeonadmin dungeon enable <id> <true|false>`.
- `/dungeonadmin dungeon cooldown <id> <seconds>`.
- `/dungeonadmin dungeon timelimit <id> <seconds>`.
- `/dungeonadmin dungeon maxplayers <id> <amount>`.
- Dungeon menu now shows each player's key balance and cooldown state.
- Config manager can persist main settings and individual dungeon changes without manual JSON editing.

### Changed
- Config schema bumped to 2.
- New player profiles follow the server language by default instead of forcing English.
- Existing player language preferences are preserved.

This mod has no additional files