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CobbleExpeditions

Server-side Cobblemon dungeon system with instanced co-op runs, bosses, loot, keys, progression and fully configurable stages.
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Description

CobbleExpeditions is a server-side dungeon system built for Cobblemon servers, allowing players to explore instanced adventures filled with Pokémon battles, bosses, loot, gathering objectives, and cooperative challenges.

Create unique dungeon experiences for your server with configurable stages, random Pokémon pools, rewards, cooldowns, entry requirements, and reusable custom rooms — all without requiring players to install the mod.

Features

  • Server-side only — players do not need to install the mod

  • Solo and co-op dungeons

  • Instanced dungeon runs — multiple parties can play the same dungeon simultaneously

  • Vanilla inventory GUI with /dungeon

  • Party system with invites, leadership, kicks, and shared dungeon runs

  • Multiple stage types:

    • Pokémon Battles

    • Trainer Battles

    • Boss Battles

    • Mining

    • Gathering

    • Survival

    • Loot

    • Rest

    • Puzzle

    • Command-based stages

  • Weighted random Pokémon pools

  • Configurable bosses

  • Dungeon Keys as optional entry requirements

  • Charge only the party leader or every party member

  • Per-dungeon cooldowns

  • Maximum party size

  • Dungeon time limits

  • Individual player language settings

  • Supported languages:

    • English

    • Portuguese (Brazil)

    • Spanish

  • Explorer progression

  • Completion statistics and fastest-clear tracking

  • Configurable reward tables

  • Item rewards

  • Command rewards

  • Custom completion messages

  • Reusable custom dungeon rooms

  • In-game room selection and saving tools

  • Block protection inside dungeon instances

  • Admin validation and hot-reload tools

  • In-game dungeon administration GUI

  • Configurable dungeon names, descriptions, stage titles, and subtitles

Dungeon Administration

Server administrators can manage dungeons using /dungeonadmin, including:

  • Reloading configurations

  • Validating dungeon files

  • Starting players in specific dungeons

  • Skipping stages for testing

  • Giving and checking Dungeon Keys

  • Changing key entry costs

  • Configuring party charging behavior

  • Changing the global language

  • Creating reusable dungeon rooms

  • Editing several dungeon settings directly in-game

Fully Configurable

Each dungeon can have its own:

  • Pokémon pools

  • Level ranges

  • Stages

  • Bosses

  • Rewards

  • Entry keys

  • Cooldowns

  • Time limits

  • Player limits

  • Room layouts

  • Localized names and descriptions

This allows server owners to create anything from small repeatable caves to large multi-stage Pokémon adventures.

Example Dungeon

A dungeon could look like:

Fire Temple

Battle → Mining → Trainer → Loot → Boss

Players enter as a party, complete each objective, defeat the final boss, and receive configurable rewards.

Another dungeon can use completely different Pokémon, rooms, objectives, rewards, and rules.

Requirements

  • Minecraft 1.21.1

  • Fabric

  • Java 21

  • Cobblemon 1.7.3+

CobbleExpeditions is designed for servers that want to add repeatable PvE content, cooperative progression, dungeon exploration, and custom Cobblemon adventures without requiring client-side installation.

CobbleExpeditions Team

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