coasterssimulatedextratypes-1.2.0.jar
Curse Maven Snippet
What's new
1.2.0
Fixes
- fixed chain anchorpoint block sometimes was invisible
- fixed custom anchorpoint block models were invisble with certain mod combinations
- fixed custom anchorpoint block models were full bright with no shading when not using shaders
- fixed custom anchor girder wasn't colorable
- fixed custom anchorpoint models sometimes rendered as default models when the world first loads
- fixed styling coaster track with #000000 to work (it gets autochanged to #010101 so it doesn't turn white)
- changed RMC tracks again to be slightly more realistic and line up better
- fixed Premier Rides Tall Spine track style texturing
Additions
- added support for individual track tie color and 2nd rail color on any track type
- added some swap buttons in the menu to more easily swap colors between rails, etc
- added extras sub menu in coaster style menu:
- "Skip Every Other Tie" (if you want the ties to be more spread out)
- "Reverse Tie Direction"
- added new textures for the coaster style and anchor style tools (they don't really mean anything I just had fun drawing them)
New Track Styles
- Arrow
- 4D (Double Spine)
- 4D (Single Spine)
- Swinging Suspended (should be used with the skip every other tie option)
- Mack Rides
- Water Coaster
- Water Coaster Flat Truss
- Water Coaster Tri Truss
- Water Coaster Channel (very basic but works -- for the slow water parts)
- Bobsled
- Bobsled Lift Hill
- RMC
- Raptor
- I-Box Steel (has smaller ties)
- Steel Lifthill (lifthill structure found on newer RMC I-Box coasters)
- Togo
- Steel
- Schwarzkopf
- Steel
- Loop
- Loop Truss
- Other
- Log Flume
- Log Flume Wide
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