Coasters: Engineered

Create-style additions for Create: Coasters Simulated — magnetic launch track and more.
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coastersengineered-1.21.1-0.3.0.jar

File namecoastersengineered-1.21.1-0.3.0.jar
Uploader
jwaterfalljwaterfall
Uploaded
Aug 8, 2026
Downloads
404
Size
176.3 KB
Mod Loaders
NeoForge
File ID
8602199
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:coasters-engineered-1643631:8602199"

Learn more about Curse Maven

What's new

Added

  • Trackside Sensor. A new block that watches a beam across the track and reports the speed of passing carts as an analog redstone signal. Crafted from an Optical Sensor and a Speedometer.
  • It cannot miss a cart. Detection runs with the physics rather than the block tick, so it catches carts at any speed — the thing the existing sensors cannot do.
  • Speed as a signal. Set which speed counts as a full signal on the sensor's Max Speed value box, and read it with dust or a comparator. Engineer's Goggles show the last reading in m/s.
  • Display support. Point a Display Link at the sensor and pick Cart Speed to show speeds on a Display Board or Nixie Tubes. The reading holds until the next train, rounded to whole blocks per second.
  • Ponder scenes for the sensor and for wiring one up to a display.

Changed

  • Speed sliders renamed. The brake slider is now Brake Target Speed and the launch slider Launch Target Speed — both set a speed to reach, and the old "Brake Speed" read as though it set how hard the brakes bit.
  • Status lamps now report redstone. A lit lamp means the run is powered, on launch and brake hardware alike. Because brakes are fail-safe, a brake that is gripping now sits dark — previously the same lamp meant opposite things on the two systems.
  • Separate slider bounds. The brake slider had been bounded by the launch speed config option; it now has its own.

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