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CMATD

Adds Adaptable Modular Techno Devices To Your World!

File Details

CMATD 1.0.1

  • B
  • Mar 19, 2026
  • 2.34 MB
  • 12
  • 1.21.1
  • NeoForge

File Name

cmatd-neo-1.21.1-1.0.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cmatd-1240825:7778466"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

It's BETA time! Beta 1.0.1!

This should be safe to use with other mods in modpacks.
Tested to work on dedicated servers, and all machines and mechanics seem to work.

 

Additions:

  • Heat Generator (converts any kind of heat source into energy, from torches to the Nether itself, 3 tiers of tagged blocks that count as sources of heat)
  • Food Reactor (converts food into energy, with minimal waste output)
  • Lightning Generator (take lightning and harness the awesomeness of electricity, with a cooldown of course)
  • Gas (no solid form, but can be transferred and collected into tanks)
  • Gas Vents (when a tank is on top, it will fill the tank a variable amount of gas occasionally, silk touch to take the vents wherever you need them)
  • Gas Tank (holds Gases and can dump non-radioactive ones)
  • Gas Engine (processes burnable gases into rotational energy)
  • Rotational Energy Converter (turns rotational energy into electric energy)
  • ProjectE support! All the EMC is balanced and ready to be learned!
  • Just Dire Things support! All the things without any fuss!

Improvements and Fixes:

  • Laggy animations have been smoothed to perfection (the wind generator is too picky so it was only slightly tweaked animation wise)
  • Wind Generator only generates based on height as intended unlike before, any height lower than 0 will stop it from making energy well at all
  • Hydro Generator requires flowing water, not just water (can't use water sources anymore, sorry)
  • Food Reactor, Cobblestone Generator, Jam Maker and Energy Generator should all have their item slots restricted to the item type and extraction mode intended, so go automate all the machines to your heart's content!
  • Module slots are now all checked properly now, instead of just the type of module they are (no more null or invalid modules!)
  • EMI Support improved by adding new Gas Vent recipe type, which shows what each vent can produce per extraction and what kind of gas it produces
  • General code cleanup and fixes/improvements