Cloudy Health

Natural regeneration is off. Mix healing pastes, load them into syringes, and treat wounds, bleeding and poison on yourself or anyone else.

Cloudy Health

Cloudy Health turns natural regeneration off. Food still keeps you from starving, but it no longer restores health. Everything that heals you is crafted, starting from healing paste and ending in syringes, a medkit and a chestplate enchantment that injects for you.

Every medical item can be used on another player or a tamed animal as well as on yourself.

Every item the mod adds

Bleeding

Weapons, arrows, cacti and thorns can open a wound. The harder the hit, the worse the bleeding.

Tier Health lost in one hit Damage Lasts
Bleeding I 2 hearts 1 every 10 seconds 60 seconds
Bleeding II 4 hearts 1 every 5 seconds 45 seconds
Bleeding III 6 hearts 1 every 2.5 seconds 30 seconds

Any bandage stops bleeding of any tier. The damage types that can cause it are a tag, so a pack can add modded weapons to it or take vanilla ones out.

Bleeding III, three hearts left

Bandages and pastes

Item Effect
Bandage Stops bleeding, or heals 3 hearts over 60 seconds
Medicated Bandage Stops bleeding and heals 4 hearts over 10 seconds
Healing Paste Heals 1 heart

Healing paste is any flower, a cactus and a bowl. Adding ingredients to it makes a different paste. Pastes are eaten, stack to 8 and return the bowl.

A bandage wound around the arm

Syringes

An empty syringe crafted with a paste fills it. Injected, a timed effect lasts ten times as long as eating the paste.

Syringe Effect Eaten Injected
Adrenaline Move and attack faster and hit harder, then a crash 0:20 3:20
Morphine Take 40% less damage, then Slowness 0:30 5:00
Coagulant Stops bleeding and prevents more 0:36 6:00
Regen Serum Regeneration 0:18 3:00

A Stimpak is healing paste in a syringe and heals 4 hearts at once. A golden apple turns one into a Super Stimpak, which heals all of your health. An Antidote paste cures poison, hunger and nausea; injected, it cures every harmful effect.

A quarter of used syringes come back broken instead of empty. A glass bottle repairs one.

A stimpak going into the chest

Medkit and Medic Bag

The Medkit heals all of your health and cures every harmful effect. It takes eight seconds to use and has four uses.

The Medic Bag holds 18 stacks of medical items and nothing else. Each slot holds four times the item's normal stack: 4 syringes, 32 pastes or 64 bandages.

The medkit, mid-sequence

The bag open and filled

Auto-Inject

A treasure enchantment for chestplates, found in loot chests and traded by librarians. Below 40% health it injects a Stimpak. Otherwise it injects an Antidote for a harmful effect, though not for bleeding. It takes them from the inventory first, then from a Medic Bag.

Its three levels set the cooldown: 60, 40 and 20 seconds, shown on the chestplate.

Auto-Inject firing

Treating others

Medicine used while looking at another player or a tamed animal treats them instead. Both of you are told who is being treated, and it is interrupted if they get more than a few blocks away. Sneaking always treats yourself.

Treating a tamed wolf

Animations

Every medical item has its own first and third person animation. A syringe goes into the chest, a bandage is wound around your arm, a medkit is set down and worked out of, and the fluid drains down the barrel as a syringe empties.

Field Medicine

Every player is given the Field Medicine handbook the first time they join. Six chapters cover healing, bleeding, every item and where to find medicine, with a crafting diagram for each recipe. It reads its numbers from the config when opened, so it matches the pack it is in.

The handbook's contents

A recipe page

Finding medicine

Bandages, paste and syringes generate in village, mineshaft, dungeon, shipwreck, igloo and outpost chests. Stronger medicine and the occasional medkit generate in strongholds, mansions, ancient cities, bastions, end cities and temples.

Clerics sell bandages, Stimpaks, Antidotes and Regen Serum as they level up.

Configuration

config/cloudy_health-server.toml has four sections:

  • general — natural regeneration, loot generation, the handbook handout, and who can be treated
  • bleeding — whether it happens at all, whether mobs bleed, the chance, and the damage and duration of each tier
  • autoInject — the health threshold, the cooldown per level, and the effects it ignores
  • items — use times, healing amounts, effect durations and the syringe break chance

Which effects an Antidote cures and which ones Auto-Inject reaches for are both lists, so a pack can add or remove any effect.

Requirements for V2

  • Minecraft 26.2
  • NeoForge 26.2.0.88 or newer
  • Install on both client and server.

Every recipe is vanilla crafting, so they appear in any recipe viewer without extra support.

Mod ID: cloudy_health

All Rights Reserved.

Cloudy Health Team

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