Cloche Call is an add-on mod that aims to add support to the Immersive Engineering Cloche for crops that maybe shouldn't have them or would otherwise not normally have support added. It's primary focus is to add support for the Cloche but it also adds some recipes for some Immersive Engineering Machines related to the cloche support that has been added.
As of version 1.1.0, there is support for Rustic, The Betweenlands, Natura, Chococraft, and Trees!
Rustic Support includes
- The ability to grow Herbs in the Cloche (Various Soil bits)
- The ability to grow Chili and Tomato in the close (Dirt Soil)
- The ability to Squeeze Apples, Grapes, Honeycombs, Ironberries, Olives, and Wildberries in the Industrial Squeezer for their juices or oils
- All of the above can be disabled individually in the Configs
Betweenlands Support includes
- The ability to use Swamp Water as a liquid fertilizer in the Cloche
- There is a config option to adjust it's potency independent of the default IE value
- The ability to use Compost as an item fertilizer in the Cloche
- There is a config option to adjust it's potency independent of the default IE value
- The ability to grow MOST Betweenland crops in the Cloche
- Lichen, Moss, and Vine type plants are not currently supported.
Natura Support Includes
- The ability to grow Cotton and Barley in the Cloche
- The ability to Squeeze Cotton and Barley Seeds for Plant Oil and to Ferment Natura fruit into Ethanol
- All of the above can be disabled individually in the Configs
Chococraft Support Includes
- The ability to grow Gysahl Greens in the Cloche
- All of the above can be disabled individually in the Configs (totally not Copy Paste)
Tree Support Includes
- User Definable Tree Support via JSON file
- You can specify the sapling, soil required, as well as the Drops the tree should have as well as their chance to drop. The JSON file is only created when the file isn't found, so your changes will persist, however to update the defaults you'll need to delete the file and allow the mod to regenerate it.
- Default Support Includes:
- Vanilla Minecraft
- Biomes O' Plenty
- Pam's Harvestcraft
- Integrated Dynamics
- Natura
- Rustic
- Thaumcraft
- Tinker's Construct
- Traverse
Roots 3 support question mark?
Could you add support for Mystical Agriculture tier 6 crops? There are 2 other mods that supposedly do that but they're both abandoned and broken
Hello, :-)
@mallrat208
i've been looking for a mod like this for a long time, thank you. :-))))
https://www.curseforge.com/minecraft/mc-mods/ie-cloche-compat
That "should" do the same thing, but it doesn't work, it's just garbage.
Translated into English with google.com.
See You. :-)
Is it possible for this mod to be used with 1.15? This is the most recent one I've found, and it's not available for 1.15 Mystical Agriculture.
In reply to thedread10rd:
The need for this particular mod has decreased dramatically for newer versions. You're able to specify .. basic.. cloche recipes via a datapack.
For example, this is how IE handles Wheat by default.
https://github.com/BluSunrize/ImmersiveEngineering/blob/1.15/src/generated/resources/data/immersiveengineering/recipes/cloche/wheat.json
1.16.1 Version Please
After a lot of searching through my pack to figure out what is causing the issue, turns out this mod causes the liquid version of demon metal from extra utilities 2 to have a missing texture. I don't know how or why, but I did confirm by running the pack with and without this mod.
In reply to critflaw:
Could be a load order issue if you have two mods adding the liquid version and cause one to load before the other since this mod literally has nothing to do with any fluid loading, rendering, or registration.
The mod will continue in the newest versions of minecraft 1.15 and 1.16 ??
Great mod! Love the json config for the trees.
Would it be possible to add user-definable json support for non-tree crops in a similar fashion to the tree json file?
Basically the json object would have some additional fields not present on the objects in the tree json file:
growth_rate - (optional - default 1) defines a speed multiplier on the plant's growth rate. Multiplied with the base growth rate from IE.
scaling_crop_art - (optional) provide the id of a block type to use to represent the seed inserted into the cloche (for items that cannot be placed in the world as blocks). Required if the seed item doesn't have block art.
soil_item - (optional - defaults to minecraft:dirt) - the type of soil the plant must be grown on.
I'd be interested in writing this up in a branch from your repo myself if you're comfortable sharing the source code.
TFC Support?
Its a shame this mod looks like a dead thing, there's so much potential for it, like adding mod compatibility for XL Food, but looks like the mod is dead for 2 yrs now.
In reply to McDodge34:
Not too dead.
Rustic Chamomile not work in cloche or am i missing something?
can anybody correct my json here? :
"rustic_chamomile": {"rustic_chamomile": { "dependency": "rustic", "sapling": { "rustic:chamomile" }, "drops": [ { "item": "rustic:chamomile", "chance": 1.25 } ] }
I was wondering if TerraFirmaCraft TNG integration for growing TFC crops and using fresh water, or hot water as a valid fluid type could be added to the mod?
Could you add Bewitchment crops? That'd be soo cool
In reply to Forge_User_32174308:
Yes and tree support!
I see someone's already suggested this, but would love if you added support for pam's weee flowers. Pretty please with extra potatoes on top?
In reply to asdcsikkerasd:
Didn't know that. Are the two compatible? Are there things one does that the other doesn't?
In reply to asdcsikkerasd:
Great, thanks for letting me know!