Clans

Mods
4,585 Downloads Last Updated: Sep 15, 2019 Game Version: Forge

Clans - A server-side land protection and PVP mod

Clans adds a command-based land protection and raiding system to Forge servers. It is a server-side mod, so players do not have to install the mod to join your server and use it. This mod was inspired by plugins such as Factions and Towny, and as such, some mechanics of this mod may be similar to these plugins. However, this mod's code is unique, built from the ground up to run on Forge servers, and designed to create a new and unique multiplayer Minecraft experience.

 

Clans are groups of players that share protected land, and the resources on it. People outside the clan cannot take items from chests on clan land, use doors, machines, or other blocks on clan land, or build/break blocks on clan land. Clan members and their pets cannot be harmed by other players or their pets while on clan territory. Depending on the server, clans may cost in-game currency to form, claim land, or keep alive. Also depending on the server, clans may charge their members rent, which is paid by everyone in the clan, not just the low ranking players.

 

Raiding parties are a way for players to team up and fight other players. When a raiding party is formed, it specifies a clan to target. Anyone can join a raiding party, as long as they are not part of the target clan. When the raid is started, block protections on the target clan's land behave differently than they would normally. Broken blocks do not drop as items, placed blocks will not be permanent, and everyone in the raiding party can build, break blocks, and attack players and their pets on the target clan's land. At the end of a raid, all broken blocks on the clan's territory are restored to how they were before the raid, and blocks placed during the raid disappear from clan territory so they can be collected by their owners using /raid collect. This rollback can be disabled in the config. Chests, furnaces, and other machines cannot be broken during the raid, and raiders cannot access their contents. However, raiders can kill the clan's animals and trample their crops, which do not get restored after the raid. Upon winning a raid, a configurable amount of in-game currency is taken from the clan's account and divided among the raiders. If the raiders lose the raid, the raid creation fee is deposited to the clan's account.

There are several ways a raid can end:

  • The raid timer runs out (The timer length is set by the server owner)
  • All raiders have deserted or been killed
  • All online clan members have deserted or been killed

In addition to the formation of clans and raiding parties, this mod also provides a way for server operators to protect common server land, called opclan. Opclan is basically a special clan that has no members, gets created automatically when the server is created, and can be used or modified by any server operator (op). Opclan is able to claim land, abandon land, force other clans to abandon land, set other clans' shield duration, and moderate other clans. In addition to all of this, server operators can also protect the Wilderness (unclaimed land) from damage, while also allowing players to mine underground.

 

This mod uses Grand Economy or Sponge for all economy related functions. Through Grand Economy, it can use currency from Sponge-Based Economies, EnderPay, Forge Essentials, or Grand Economy's built in currency.

 

Want to try out bleeding edge alpha builds with new features and help them become well-tested releases? Check out my Patreon!

Commands

Text in red only applies to 1.12.2 versions of the mod. Text in green only applies to 1.13.2+ versions of the mod.

In all /clan commands, /clan can be replaced with /c. If multiple clans are enabled in the server's configuration, most /clan commands can be used with the target clan name immediately after /clan. For example, /clan [clan name] claim. Without a clan name specified, your default clan will be used.

Land Management

/clan claim

Alias: /c c

Clan rank required: Admin

Claim the chunk of land you are standing on for your clan. Each chunk is 16x16 blocks.

/clan abandonclaim

Alias: /c unclaim

Alias: /c uc

Alias: /c abc

Clan rank required: Admin

Abandon the chunk of land you are standing on. Each chunk is 16x16 blocks.

/clan autoclaim

Alias: /c ac

Toggle the automatic claiming of land as you walk around

/clan autoabandon

Alias: /c aa

Toggle the automatic claiming of land as you walk around

Clan Administration

/clan form <name> [banner]

Alias: /c create <name> [banner]

Clan rank required (If enabled in config): No clan

Forms a new clan with the specified name. If you choose to type something for [banner], it must be the NBT form of the clan banner ItemStack. There is a dedicated command to set your clan banner using the one in your hand, so don't worry if you don't want to type the tags out. TODO: Add an example of a typed banner.

/clan disband

Clan rank required: Leader

Disbands your clan. All your land will be unclaimed, all players will be kicked out of the clan.

/clan setname <new name>

Clan rank required: Leader

Changes your clan name.

/clan setdescription <new description>

Alias: /c setdesc

Clan rank required: Leader

Sets your clan's description, displayed in your /clan details

/clan setbanner [banner]

Clan rank required: Leader

Set the clan banner to the banner you are holding. Alternatively, if you choose to type in [banner], it must meet the same requirements as described in the description for /clan form.

/clan sethome

Clan rank required: Leader

Sets your clan's home. All clan members can teleport to it using /clan home. This command must be used in your clan's territory.

/clan setcolor <color>

Alias: /c setcolour <color>

Clan rank required: Leader

Set the clan's color for Dynmap. The color of the clan name in chat and on the /clan fancymap will use the closest color to the one you have chosen. You can use one of Minecraft's chat colors, an RGB int, or you can use a hexadecimal color by entering 0x###### as the color argument.

Clan Members: Joining and Managing

/clan invite <player>

Alias: /c i <player>

Alias: /c inv <player>

Clan rank required: Admin+

Invites the target player to join your clan.

/clan accept

Clan rank required (If enabled in config): No clan

Joins the clan you have been invited to.

/clan decline

Clan rank required (If enabled in config): No clan

Declines the invitation to join a clan.

/clan leave

Clan rank required: Member+*

*Leader can only leave if the clan has another Leader appointed.

Leave your clan.

/clan kick <player>

Clan rank required: Admin+

Kicks a player from the clan. Admins cannot kick Leaders out of the clan.

/clan promote <player>

Clan rank required: Leader

Promotes the target player to a higher position in the clan. Members become Admins, Admins become Leaders. Multiple Leaders are permitted by default, but some servers may choose to disable this. On single-Leader servers, the current Leader will be demoted when a new one is appointed.

/clan demote <player>

Clan rank required: Leader

Demotes the target player. Leaders become Admins and Admins become Members.

Functional Commands

/clan home

Alias: /c h

Clan rank required: Member+

Teleport yourself to the clan home, if one is set.

/clan banner

Alias: /c b

Replace the banner(s) you are holding with the clan banner, if one is set.

/clan setdefault <clan>

Sets the clan to be used as the default for /clan commands.

/clan trapped

Alias: /clan unstuck

Teleports a trapped player out of claimed territory

/clan clanchat

Alias: /c cc

Informational Commands

/clan details [clan name]

Alias: /c info [clan name]

Alias: /c d [clan name]

Alias: /c clan [clan name]

View the details about a clan. If you are in a clan, you can leave out the [clan name] to view details about your default clan.

/clan map

Alias: /c m

View a map of all nearby claims.

/clan fancymap

Alias: /c fm

View a larger map of all nearby claims, color coded using the clans' set colors rather than their relation to the user

/clan list [sort]

View a list of all clans on the server, and their descriptions. Valid sort options are "money", "land"/"claims", and "members". Without a sort option, it sorts alphabetically.

/clan playerinfo [player]

Alias: /c pi [player]

Alias: /c player [player]

View a list of the clans a player is in and their rank in each.

/clan help

View all /clan commands you are able to use.

Clan Financial Commands

All clan financial commands require Grand Economy to be installed.

/clan balance

Clan rank required: Member+

View your clan's account balance

/clan addfunds <amount>

Alias: /c deposit <amount>

Alias: /c af <amount>

Clan rank required: Member+

Add money to the clan's account

/clan takefunds <amount>

Alias: /c withdraw <amount>

Clan rank required: Leader

Take funds out of the clan's bank account. This command is disabled by default.

/clan setrent <amount>

Clan rank required: Leader

Set the amount of rent all clan members pay. The time interval they have to pay at is set by the server owner, as is the maximum amount of rent you can charge and if this feature is enabled.

 

Server Operator Commands

In all /opclan commands, /opclan can be replaced with /oc. These commands can only be used by server operators, regardless of what clan they are a part of. The term "opclan" is used in multiple command descriptions, which refers to a special clan used for server-claimed land. Opclan cannot be raided, does not have members, and can be modified by any Server Operator (OP).

Opclan Management

Commands that can be used to manage opclan and other clans.

/opclan claim [clan] [force]

Alias: /oc c [clan] [force]

Claims the chunk of land you are standing on. If the [clan] parameter is used, it will be claimed for the target clan. Otherwise, it will be claimed for opclan. If you type "force" (without quotations) as the [force] parameter, this command will claim the land regardless of if it is already claimed by another clan. If you have specified a [clan], making this claim will not force the claim to be connected, even if the config option is set. Forcing also allows it to claim more than the [clan]'s maximum claim count, and does not charge the [clan] for making the claim. Each chunk is 16x16 blocks.

/opclan autoclaim [force]

Alias: /oc ac [force]

Claims land as you walk around. See /opclan claim for more details

/opclan abandonclaim [force]

Alias: /oc unclaim [force]

Alias: /oc uc [force]

Alias: /oc abc [force]

Abandons the chunk of land you are standing on. If you type "force" (without quotations) as the [force] parameter, this command will abandon the land even if it belongs to a clan other than opclan. Using [force] will allow creating disconnected claims, even if the config option doesn't allow it. Each chunk is 16x16 blocks.

/opclan autoabandon [force]

Alias: /oc aa [force]

Abandons land as you walk around. See /opclan abandonclaim for more details

/opclan [clan] setname [clan] <new name>

Sets the name of the opclan, or the target clan if [clan] is filled out. The opclan's name is seen when you enter opclan territory, on the clan map, and used for viewing opclan's clan details.

/opclan [clan] setdescription <new description>

Alias: /oc [clan] setdesc <new description>

Sets the description of the opclan, or the target clan if [clan] is filled out. The opclan's description is seen when you view opclan's clan details.

/opclan [target clan] setcolor <color>

Alias: /oc [target clan] setcolor <color>

Sets the color of the opclan, or the target clan if [target clan] is filled out. See /clan setcolor for more details.

/opclan buildadmin

Alias: /oc admin

Alias: /oc ba

Puts the user of the command in build admin mode, allowing them to place and break blocks on land claimed by other clans and by the opclan.

Other Clan Management

Commands that server operators can use to manage other clans.

/opclan setshield <target clan> <duration>

Alias: /oc shield <target clan> <duration>

Sets the raid shield duration for the <target clan>. This will replace any existing shield, not add to it. The shield <duration> is in minutes.

/opclan addfunds <clan> <amount>

Alias: /oc deposit <clan> <amount>

Alias: /oc af <clan> <amount>

Adds money to the target clan's account

/opclan demote <clan> <member>

Demotes a member of a clan

/opclan promote <clan> <member>

Promotes a member of a clan

/opclan disband <clan>

Disbands the target clan

/opclan kick <clan> <member>

Kick a player from a clan

/opclan help

View all opclan commands.

Raiding Commands

In all /raid commands, /raid can be replaced with /r. Raids can be formed and joined by any combination of players, as long as the players are not in the target clan and the target clan is not shielded. All raiding parties are created "on demand", and are disbanded when the raid is completed or the server restarts.

 

/raid join <target clan>

Alias: /r j <target clan>

Joins a raiding party against the target clan. Note that an invitation is not required to join a raiding party. A new raiding party will be formed if one does not exist.

/raid leave

Alias: /r l

Leave your current raiding party.

/raid invite <player>

Alias: /r i <player>

Invite a player to join your raiding party. Note that this is not required for a player to join your raiding party.

/raid start

Starts the raid.

/raid collect

Alias: /r c

Collect the blocks you placed in past raids. If you've placed more blocks than can fit in your inventory, this command will add as many blocks as it can to your inventory then save whatever doesn't fit for next time you use the command.

/raid help

View all /raid commands

Server Configuration

Below is the default configuration file. All config options have descriptions explaining what they do. If anything needs clarification, feel free to ask.

1.13.2:

[general]
#Maximum clan name length. Larger values allow more characters to be typed for the clan name, but also increase the chance of clans making their name hard to type to avoid getting raided. Set to 0 for no limit.
maxNameLength = 32
#Max claims per player per clan. Set to 0 for infinite.
maxClanPlayerClaims = 0
#Allow players to be a member of multiple clans at once.
allowMultiClanMembership = true
#Minimum number of blocks between clan homes.
minClanHomeDist = 500
#Force clans to have connected claims.
forceConnectedClaims = true
#Allow clans to have multiple leaders.
multipleClanLeaders = true
#The amount of time, in seconds, the player must wait after typing /clan home before being teleported.
clanHomeWarmupTime = 0
#The amount of time, in seconds, the player must wait after teleporting to the clan home before they can use /clan home again.
clanHomeCooldownTime = 0

[wilderness]
#Minimum Y level to protect with the Protect Wilderness option, inclusive. Set to a negative number to use sea level.
minWildernessY = -1
#Protect the wilderness from damage above a specific Y level.
protectWilderness = true

[finances]
#Kick clan members out who can't afford rent. This will not kick out leaders. This requires a compatible economy to be installed.
evictNonpayers = false
#Multiply the max rent by the number of claims. This requires a compatible economy to be installed.
multiplyMaxRentClaims = true
#Kick clan admins out who can't afford rent. This will not kick out leaders. This requires a compatible economy to be installed.
evictNonpayerAdmins = false
#Maximum amount of rent a clan can charge. Set to 0 for no maximum. This requires a compatible economy to be installed.
maxRent = 0
#Frequency to charge clan members rent to go into the clan bank account (in days). If enabled, allows clan leaders to set the amount for their clans. Set to 0 to disable clan rent. This requires a compatible economy to be installed.
chargeRentDays = 0
#When enabled, remaining clan funds go to the clan leader when the clan is disbanded. When disabled, remaining clan funds get split evenly among all clan members when the clan is disbanded. This requires a compatible economy to be installed.
leaderRecieveDisbandFunds = true
#Allow the clan leader to withdraw funds from the clan bank account. This requires a compatible economy to be installed.
leaderWithdrawFunds = false

[pricing]
#Multiply the reward for winning a raid by the number of enemy claims. This requires a compatible economy to be installed.
winRaidMultiplierClaims = true
#Multiply the reward for winning a raid by the number of online enemy players. This requires a compatible economy to be installed.
winRaidMultiplierPlayers = false
#Multiply the clan upkeep by the number of claims. This requires a compatible economy to be installed.
multiplyUpkeepClaims = true
#How often to charge clans upkeep (in days). Set to 0 to disable the need for upkeep. This requires a compatible economy to be installed.
clanUpkeepDays = 0
#Initial amount in a clan account's balance when it is formed. This requires a compatible economy to be installed.
formClanBankAmount = 0
#Amount to charge a clan for upkeep. This requires a compatible economy to be installed.
clanUpkeepCost = 0
#Cost of forming a clan. This requires a compatible economy to be installed.
formClanCost = 0
#Multiply the cost of forming a raid by the number of enemy claims. This requires a compatible economy to be installed.
startRaidMultiplier = true
#Disband the clan when it can't afford upkeep. This requires a compatible economy to be installed.
disbandNoUpkeep = false
#Reward for winning a raid. This gets taken out of the raid target's bank account. This requires a compatible economy to be installed.
winRaidAmount = 0
#Cost of claiming a chunk of land. This requires a compatible economy to be installed.
claimChunkCost = 0
#Cost of forming a new raiding party. This requires a compatible economy to be installed.
startRaidCost = 0
#Multiply the clan upkeep by the number of members. This requires a compatible economy to be installed.
multiplyUpkeepMembers = false

[raid]
#Offset the maximum number of raiders by this much when determining how many people can join a raiding party. Formula is: (# raiders) - (maxRaiderOffset) <= (# defenders)
maxRaidersOffset = 0
#Amount of shield given to newly formed clans, in hours.
initialShield = 72
#Amount of time before the end of the raid to make all defenders glow, in minutes.
remainingTimeToGlow = 10
#Maximum amount of consecutive time defending clan members can remain outside their territory during a raid, in seconds.
maxClanDesertionTime = 30
#Amount of shield given to the defending clan after a raid, in hours.
defenseShield = 120
#Maximum duration a raid can last for, in minutes.
maxRaidDuration = 20
#The amount of time the defenders are given to prepare for a raid, in seconds.
raidBufferTime = 120
#Maximum amount of consecutive time members of raiding parties can remain outside their target's territory, in seconds.
maxAttackerAbandonmentTime = 30

1.12.2:

# Configuration file

general {
# Allow protection against breaking on claimed land.
B:allowBreakProtection=true

# Allow protection against injury on claimed land.
B:allowInjuryProtection=true

# Allow protection against interacting on claimed land.
B:allowInteractProtection=true

# Allow players to be a member of multiple clans at once.
B:allowMultiClanMembership=true

# Allow protection against placing on claimed land.
B:allowPlaceProtection=true

# Always allow TNT to ignite other TNT, regardless of whether other blocks are protected.
B:chainTNT=true

# Frequency to charge clan members rent to go into the clan bank account (in days). If enabled, allows clan leaders to set the amount for their clans. Set to 0 to disable clan rent. This requires a compatible economy to be installed.
# Min: 0
# Max: 2147483647
I:chargeRentDays=0

# Cost of claiming a chunk. This requires a compatible economy to be installed.
# Min: 0
# Max: 2147483647
I:claimChunkCost=0

# The amount of time, in seconds, the player must wait after teleporting to the clan home before they can use /clan home again.
# Min: 0
# Max: 2147483647
I:clanHomeCooldownTime=0

# The amount of time, in seconds, the player must wait after typing /clan home before being teleported. Set to -1 to disable /clan home.
# Min: -1
# Max: 2147483647
I:clanHomeWarmupTime=0

# Amount to charge a clan for upkeep. This requires a compatible economy to be installed.
# Min: 0
# Max: 2147483647
I:clanUpkeepCost=0

# How often to charge clans upkeep(in days). Set to 0 to disable the need for upkeep. This requires a compatible economy to be installed.
# Min: 0
# Max: 2147483647
I:clanUpkeepDays=0

# What algorithm is used for the connected claim check. 'quick' is generally quicker, but may falsely prevent claim abandonment. 'smart' is generally slower, but enforces connected claims the best.
S:connectedClaimCheck=smart

# Amount of shield given to the defending clan after a raid, in hours.
# Min: 0
# Max: 2147483647
I:defenseShield=120

# Disband the clan when it can't afford upkeep. This requires a compatible economy to be installed.
B:disbandNoUpkeep=false

# The opacity of the border for claims. 0.0=0%, 1.0=100%. This requires Dynmap to be installed.
# Min: 0.0
# Max: 1.0
D:dynmapBorderOpacity=0.9

# The weight of the dynmap border for claims. This requires Dynmap to be installed.
# Min: 0
# Max: 2147483647
I:dynmapBorderWeight=0

# The opacity of the fill color for claims. 0.0=0%, 1.0=100%. This requires Dynmap to be installed.
# Min: 0.0
# Max: 1.0
D:dynmapFillOpacity=0.75

# Prevents other clans from claiming around the edges of a clan's territory. When a chunk of land is between two clans' territories, the first clan to be near it takes precedence.
B:enableBorderlands=true

# If set to false, players will be warned if making the initial claim within the claim separation range, but not prevented from making the claim if they want to.
B:enforceInitialClaimSeparation=true

# Kick clan admins out who can't afford rent. This will not kick out leaders. This requires a compatible economy to be installed.
B:evictNonpayerAdmins=false

# Kick clan members out who can't afford rent. This will not kick out leaders. This requires a compatible economy to be installed.
B:evictNonpayers=false

# Dump FakePlayer names to the console/log as they're discovered. Used to find out what to use to enable/disable a FakePlayer in tolerableFakePlayers
B:fakePlayerDump=false

# Force clans to have connected claims.
B:forceConnectedClaims=true

# Whether Forge takes precedence over Sponge when finding permissions. Set this to true if your permissions manager uses Forge.
B:forgePermissionPrecedence=false

# Initial amount in a clan account's balance when it is formed. This requires a compatible economy to be installed.
# Min: 0
# Max: 2147483647
I:formClanBankAmount=0

# Cost of forming a clan. This requires a compatible economy to be installed.
# Min: 0
# Max: 2147483647
I:formClanCost=0

# This multiplied by the minimum clan home distance is how far away from other clans' homes to make the initial claim for a clan.
# Min: 0.0
# Max: 1.7976931348623157E308
D:initialClaimSeparationMultiplier=1.25

# Amount of shield given to newly formed clans, in hours.
# Min: 0
# Max: 2147483647
I:initialShield=72

# When enabled, remaining clan funds go to the clan leader when the clan is disbanded. When disabled, remaining clan funds get split evenly among all clan members when the clan is disbanded. This requires a compatible economy to be installed.
B:leaderRecieveDisbandFunds=true

# Allow the clan leader to withdraw funds from the clan bank account. This requires a compatible economy to be installed.
B:leaderWithdrawFunds=false

# Server locale - the client's locale takes precedence if Clans is installed there.
S:locale=en_us

# Maximum amount of consecutive time raiding parties can remain outside their target's territory, in seconds.
# Min: 0
# Max: 2147483647
I:maxAttackerAbandonmentTime=30

# Max claims per clan. Set to 0 for infinite.
# Min: 0
# Max: 2147483647
I:maxClaims=0

# Maximum amount of consecutive time defending clans can remain outside their territory during a raid, in seconds.
# Min: 0
# Max: 2147483647
I:maxClanDesertionTime=60

# Maximum clan name length. Larger values allow more characters to be typed for the clan name, but also increase the chance of clans making their name hard to type to avoid getting raided. Set to 0 for no limit.
# Min: 0
# Max: 2147483647
I:maxNameLength=32

# Maximum duration a raid can last for, in minutes. If set to 0, raids will be disabled.
# Min: 0
# Max: 35791394
I:maxRaidDuration=30

# Offset the maximum number of raiders by this much when determining how many people can join a raiding party. Formula is: (# raiders) - (maxRaiderOffset) <= (# defenders)
I:maxRaidersOffset=0

# Maximum amount of rent a clan can charge. Set to 0 for no maximum. This requires a compatible economy to be installed.
# Min: 0
# Max: 2147483647
I:maxRent=0

# Minimum number of blocks between clan homes.
# Min: 0
# Max: 2147483647
I:minClanHomeDist=320

# Minimum Y level to protect with the Protect Wilderness option, inclusive. Set to a negative number to use sea level.
I:minWildernessY=-1

# Allow clans to have multiple leaders.
B:multipleClanLeaders=true

# If enabled, multiplies the max claim count by the number of players in the clan.
B:multiplyMaxClaimsByPlayers=true

# Multiply the max rent by the number of claims. This requires a compatible economy to be installed.
B:multiplyMaxRentClaims=true

# Multiply the clan upkeep by the number of claims. This requires a compatible economy to be installed.
B:multiplyUpkeepClaims=true

# Multiply the clan upkeep by the number of members. This requires a compatible economy to be installed.
B:multiplyUpkeepMembers=false

# Prevents reclaiming TNT that was placed while raiding.
B:noReclaimTNT=true

# Prevents mobs from spawning in borderlands. Requires enableBorderlands and preventMobsOnClaims.
B:preventMobsOnBorderlands=true

# Prevent mobs from spawning on claimed land
B:preventMobsOnClaims=true

# Protect the wilderness from damage above a specific Y level
B:protectWilderness=true

# Raid break speed multiplier
# Min: 0.0
# Max: 10.0
D:raidBreakSpeedMultiplier=1.0

# The amount of time the defenders are given to prepare for a raid, in seconds.
# Min: 0
# Max: 2147483647
I:raidBufferTime=90

# Reduced cost of claiming a chunk for the first x claims. This requires a compatible economy to be installed.
# Min: 0
# Max: 2147483647
I:reducedClaimChunkCost=0

# Use the reduced cost for this many claims. This requires a compatible economy to be installed.
# Min: 0
# Max: 2147483647
I:reducedCostClaimCount=0

# Amount of time before the end of the raid to make all defenders glow, in minutes.
# Min: 0
# Max: 35791394
I:remainingTimeToGlow=10

# Show player's default clan in chat.
B:showDefaultClanInChat=true

# Cost of forming a new raiding party. This requires a compatible economy to be installed.
# Min: 0
# Max: 2147483647
I:startRaidCost=0

# Multiply the cost of starting a raid by the number of enemy claims. This requires a compatible economy to be installed.
B:startRaidMultiplier=true

# A list of Fake Players that are allowed to build, destroy, interact, and injure things on claimed land. These are typically machines added by mods. If it contains a *, this list is a blacklist, so everything is allowed by default. Otherwise, it is a whitelist.
S:tolerableFakePlayers <
*
>

# Reward for winning a raid. This requires a compatible economy to be installed.
# Min: 0
# Max: 2147483647
I:winRaidAmount=0

# Multiply the reward for winning a raid by the number of enemy claims. This requires a compatible economy to be installed.
B:winRaidMultiplierClaims=true

# Multiply the reward for winning a raid by the number of online enemy players. This requires a compatible economy to be installed.
B:winRaidMultiplierPlayers=false
}

Known FakePlayers for the tolerableFakePlayers option:

'[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle],[CoFH],[StevesCarts],[IF]'

Redpower is Project Red, CoFH is Thermal Expansion and related, IF is Industrial Foregoing.

Contact

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