chronofall-fabric-26.2-2.0.0.jar
Curse Maven Snippet
What's new
Chronofall 2.0.0 — Impact
The Year 3001 / Robotica is now Chronofall. 2.0 rebuilds the mod from scratch around one idea: the year 3001 crashed into your world. At night rifts tear open in the sky and pods of future tech crash down; you salvage them and build jetpacks, drones, mechs, hover skiffs and rift gates, all running on one cable-free energy, Flux.
Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge), with the same features and ids everywhere. Fabric needs Fabric API. Install on the server and on clients.
New
- Chrono Rifts. At night each player has a 4 % chance a minute (at most one rift per 15 minutes) of a rift
opening above a spot 24 to 48 blocks away. A Chrono Pod falls out of it trailing fire, digs a small scorched
crater and leaves a Rift Cache guarded by two or three Sentinels (none on Peaceful). Nearby players are
warned with the direction.
/chronofall rift [player]and/chronofall rift_at <pos>start one (operators). - Rift Cache: right-click to crack it open for 2 to 4 Rift Shards, scrap, metal, circuit parts and sometimes a processor. Rift Beacon: feed it 4 Rift Shards to call a rift down next to it.
- Sentinels keep their distance and fire laser bolts (5 damage), with visors that glow in the dark. 30 health, 4 armour; they drop scrap and sometimes a Rift Shard.
- Fabricator (replaces the Crafting Workstation): a recipe list with have/need counts, one click to print, a hologram of the item spinning above the block while it prints, and an output slot hoppers can empty. 20 recipes.
- Flux and the Flux Charger: burns any furnace fuel (coal: 6,400 Flux) or a Rift Shard (40,000) and charges the device in its slot, the gear of players within 4 blocks and drones, mechs and skiffs within 8 blocks, with visible charge beams. Holds 100,000; comparators read it. Every device shows its charge as a bar.
- Jetpack (chest slot, titanium-grade armour): hold jump to fly, no fall damage while it has charge, thruster flames and sound, a flux gauge on the HUD. 12,000 Flux: about 75 seconds of thrust. Works on servers that do not allow flight.
- Hover Skiff: a one-seat flying craft. W/S throttle, A/D turn, jump climbs, sprint descends; it banks into turns and shows flux, speed and altitude on the HUD. 30,000 Flux: about 4 minutes of flight. Smooth on servers.
- Drone: a hovering companion bound to its owner, with three chips: Collector (brings items within 10 blocks to you), Guard (shoots hostile mobs near you), Lamp (lights the way). Sneak-right-click to pick it up with its charge and chips; a Flux Cell tops it up.
- Mech: a rideable walker that steps up blocks, leaps, and slams the ground on landing (8 damage and knockback around it). Its rider hits 6 harder. Upgrade cards now give fixed, capped steps: Bulk +10 health (5×), Damage +2 (5×), Defense +4 armour (5×), Speed +10 % (3×), Repair heals 20.
- Plasma Cutter: hold use to cut the block you look at up to 12 blocks away, at a diamond tool's speed, with a flux beam; 30 Flux a block. Pulse Rifle: a laser bolt (7 damage) every half second for 60 Flux.
- Rift Gates and the Rift Tuner: link two gates with the tuner, stand on one, arrive at the other (any distance, across dimensions).
- New models, animations and effects for every robot and vehicle, glowing emissive layers, flux, rift, laser and thruster particles, and 21 new sound effects.
- Config file
config/chronofall.jsonwith comments (rift chance and spacing, crater, gates, robots, cutter).
Changed
- New name and mod id: Chronofall,
chronofall(was Robotica,robotica; The Year 3001,theyear3001). - Old worlds load. Every kept block, item and entity loads from both old namespaces, including renamed ones: Crafting Workstation → Fabricator, Boggie → Drone, Space Ship → Hover Skiff, Mech MK1 → Mech, Empty Card → Blank Card.
- Ores generate again on every loader: titanium (Y -64 to 16), cobalt (below -16), orichalcum (below -40) and scrap debris (below 0).
- Tools and armour: the four sets keep their tiers in a clear order (scrap, titanium, cobalt, orichalcum), with proper names (hoes were called shovels, armour pieces were all called "Armor Helmet").
- Robots are no longer hostile mobs that despawn: drones and mechs never despawn, and the drone belongs to the player who deployed it.
Removed
- Oil and the oil bucket (a fluid with no use); oil blocks in old worlds turn into air.
- The flying capsule's own fly-up / fly-down / forward keys: the skiff uses the vanilla movement keys.
Fixed
- On 1.21.1 nothing could be crafted and no block dropped anything (recipes and loot tables were in the pre-1.21 folders).
- Ores never generated on 1.21.1 and 26.2.
- The 26.2 builds crashed on startup on both loaders.
- Upgrade cards added a random, unlimited amount; the mech accepted any rider and had no behaviour.
- On 26.2 robots rendered as the player model.
Compatibility
- Minecraft 1.20.1: Fabric (Fabric API 0.92.2+), Forge 47.4.0+
- Minecraft 1.21.1: Fabric (Fabric API 0.116.0+), NeoForge 21.1.219+
- Minecraft 26.1.2: Fabric (Fabric API 0.145.4+), NeoForge 26.1.2.7-beta+
- Minecraft 26.2: Fabric (Fabric API 0.152.1+), NeoForge 26.2.0.93+
- Minecraft 26.3: Fabric (Fabric API 0.165.0+), NeoForge 26.3.0.97+
- Java 17 (1.20.1), 21 (1.21.1), 25 (26.x). No other dependencies.
- On 1.20.1 Fabric the mech rider's extra reach does not apply (1.20.1 Fabric has no reach attribute); everything else is the same on every build.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

