Description
Chronicle of Ages
Title screen has a dial on it now. Turn it and the whole menu changes to a different time period - not just a background swap, everything changes together. Sky, fonts, buttons, sliders, all of it fades into the next era at once instead of just snapping.
6 Ages
| Age | Year | Looks like | |
|---|---|---|---|
| I | Stone Age | c. 10,000 BCE | Standing stones, fire embers |
| II | Bronze Age | c. 3000 BCE | Pyramids, desert, sand blowing |
| III | Iron Age | c. 800 BCE | Colosseum, temple, aqueduct at dusk |
| IV | Medieval | c. 1350 | Castle keep, cathedral, candlelight |
| V | Renaissance | c. 1500 | Duomo and campanile, morning light |
| VI | Industrial | c. 1850 | Chimneys, gasholder, bridge, soot |
Each age has its own colours, skyline, particle effects (embers, sand, dust, soot etc.) and its own line of text.
What Changes
- Title screen - redesigned like a book's contents page, with the current age's number/text and the dial.
- All other menus - Options, world select, pack screen, pause menu all match the current age instead of the default blurred background.
- Buttons/sliders/lists - restyled everywhere in-game to match each age's look.
- Background - sky, parallax skyline layers, particles, and a paper texture overlay.
Settings
Open "The Chronicle" from the title screen or the small button on the pause screen. 16 toggles for background, skyline, particles, paper texture, vignette, dial, intro animation, sounds - plus one switch to go back to vanilla UI completely.
The settings button always shows up somewhere so you can turn the mod back on anytime from in-game.
Requirements
- Minecraft 26.1+
- Fabric Loader 0.19.0+
- Java 25
- Client-side only - server doesn't need it, other players don't need it either
- Fabric API not required
Source code: github.com/BunnyOnGit/Chronicle-of-Ages-


