Cheese-1.0.0-alpha.jar
Curse Maven Snippet
What's new
# Player Pose 1.0.0
Pose your character with Blender-style bone controls — pick a joint, drag a rotate
gizmo over your own rendered model, and save the result as a named pose.
**Minecraft 26.2 · Fabric · client-side only**
## Highlights
- **Ring gizmo anchored on the real joints.** Red = X, green = Y, blue = Z, drawn on
the actual `ModelPart` pivots of your player model, in a live viewport.
- **Rotate and Move modes** (`R` / `G`, or the two buttons). Drag a ring to rotate a
part, or to slide it along that axis.
- **Editable cursor pivot.** Move the point that rotations happen around — leave it at
zero and a part rotates about its own joint.
- **Pose the cape**, not just the limbs. (Visible when you wear a cape or elytra.)
- **Pose library.** New, Save, Reset, Reset All, Delete, plus rename-by-saving.
A scrollable list, searchable by eye, with the pose you're editing scrolled into view.
- **One pose at a time.** Loading or saving a pose unbinds every other pose, so the
editor can never apply something you didn't pick.
- **Undo / redo** (`Ctrl+Z` / `Ctrl+Y`), one step per drag.
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