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Check Engine

Your modpack's check engine light. Crash, missing mod, broken recipe or "Invalid player data" kick? It tells you what broke and how to fix it, in plain English. Undo bad updates, find the faulty mod, back up and rescue your worlds. Never touches gameplay.
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Check Engine 0.10.0 (NeoForge 26.1)

File namecheckengine-neoforge-26.1-0.10.0.jar
Uploader
UanmeUanme
Uploaded
Oct 11, 2026
Downloads
14
Size
376.4 KB
Mod Loaders
NeoForge
File ID
9129086
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:check-engine-1730396:9129086"

Learn more about Curse Maven

What's new

Crash Doctor understands three more kinds of crashes:
- "Registered twice" crashes (like "Duplicate client extensions registration for Block{create:belt}"): it says which thing was added twice and why: the mod is installed twice, something made its setup run twice, or an addon made for a different version adds the same thing. With the fix.
- Mixin clashes: when two mods patch the same game code, it now names both of them instead of just one, and tells you to update both or remove one.
- Random timing crashes: big packs set mods up in parallel, and sometimes two mods break a shared list at the same moment (like ChillOut with Player Animator). Crash Doctor now says it's random and to just launch again, and the pre-launch window no longer warns "will probably fail again" for it.

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