chaotic-chaos-cubed-1.2.0.jar
Curse Maven Snippet
What's new
New Cube Types
- Chest/Barrel Cube — Sulfur cubes with a chest or barrel equipped function as mobile storage. Items are preserved when bucketed and restored when placed.
- Cactus Cube — Equipping a cactus block makes the sulfur cube deal contact damage to entities that touch it.
- Redstone Cube — Sulfur cubes equipped with a redstone block emit a redstone signal (power level 15) at their current position. Nearby redstone components react
as if powered by a redstone block.
- Impregnated TNT Cube — TNT cubes can be "impregnated", giving them two detonation triggers:
- Instant prime: Any attempt to prime an impregnated cube detonates it immediately.
- Impact fuze: Dropping an impregnated cube from 5+ blocks causes detonation on landing.
- Impregnated state persists through bucketing and world save/load.
- Impregnated cubes have a distinct amber tint across all render layers.
- Sculk Cube — Equipping a sculk sensor or calibrated sculk sensor lets the cube detect vibrations:
- Listens for game events within 8 blocks (16 for calibrated).
- On detecting a sound, receives a single knockback impulse toward the source.
- Impulse strength scales with game event frequency (1-15).
- Cooldown scales inversely with frequency (more reactive to potent sounds).
Improvements
- Dynamic Lighting Expansion — Light emission now supports all light-emitting blocks, not just glowstone:
- Copper Bulb: Toggle behavior — each redstone pulse flips the light on/off. State persists through save/load.
- Redstone Lamp: Continuous signal — emits light only while receiving a redstone signal.
- All other light-emitting blocks: Use their default block light emission level.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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