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Chaotic Chaos Cubed

An mod that adds the things Mojang missed out on!
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chaotic-chaos-cubed-1.2.0.jar

File namechaotic-chaos-cubed-1.2.0.jar
Uploaded
Jul 27, 2026
Downloads
93
Size
1.1 MB
Mod Loaders
Fabric
File ID
8517551
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:chaotic-chaos-cubed-1578177:8517551"

Learn more about Curse Maven

What's new

  New Cube Types

  - Chest/Barrel Cube — Sulfur cubes with a chest or barrel equipped function as mobile storage. Items are preserved when bucketed and restored when placed.        
  - Cactus Cube — Equipping a cactus block makes the sulfur cube deal contact damage to entities that touch it.
  - Redstone Cube — Sulfur cubes equipped with a redstone block emit a redstone signal (power level 15) at their current position. Nearby redstone components react 
  as if powered by a redstone block.                                                                                                                                
  - Impregnated TNT Cube — TNT cubes can be "impregnated", giving them two detonation triggers:
    - Instant prime: Any attempt to prime an impregnated cube detonates it immediately.                                                                             
    - Impact fuze: Dropping an impregnated cube from 5+ blocks causes detonation on landing.                                                                      
    - Impregnated state persists through bucketing and world save/load.                                                                                             
    - Impregnated cubes have a distinct amber tint across all render layers.                                                                                      
  - Sculk Cube — Equipping a sculk sensor or calibrated sculk sensor lets the cube detect vibrations:                                                               
    - Listens for game events within 8 blocks (16 for calibrated).                                                                                                
    - On detecting a sound, receives a single knockback impulse toward the source.                                                                                  
    - Impulse strength scales with game event frequency (1-15).                                                                                                     
    - Cooldown scales inversely with frequency (more reactive to potent sounds).
                                                                                                                                                                    
  Improvements                                                                                                                                                    

  - Dynamic Lighting Expansion — Light emission now supports all light-emitting blocks, not just glowstone:                                                         
    - Copper Bulb: Toggle behavior — each redstone pulse flips the light on/off. State persists through save/load.
    - Redstone Lamp: Continuous signal — emits light only while receiving a redstone signal.                                                                        
    - All other light-emitting blocks: Use their default block light emission level.  

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