changedarmy-1.0.4-r37.jar
Curse Maven Snippet
What's new
1. Implemented compatibility optimizations for TACZ Eternal Gunworkshop
- Armed latex gunner entities can now spawn naturally within latex creature groups
- Gunners are assigned random firearms from the TACZ mod upon spawning and will actively target and shoot at players
- Added configurable gun‑drop system: gun drop chance on gunner death, adjustable from 0‑100
- Default drop chance set to 0
- All related parameters are available in the mod configuration screen for adjustment and toggling
2. TACZ gunshot sound attraction mechanic
- Realistic gunshot range detection is implemented. Nearby latex creatures will track the sound source and pursue the player
- Added dedicated config options: gunshot detection range and master toggle to disable sound‑based detection
3. Wild latex automatic squad assembly mechanic
- Wild latex creatures will automatically form squads on‑site once a specified population threshold is reached
- Default trigger threshold: 5 entities
Pursuit System Rework
- Old mechanic: random out‑of‑field hostile army spawns have been completely removed
- Replaced with Outpost Aggro‑Logging Pursuit System
- Player actions are continuously monitored upon entering a latex outpost
- Any attack dealt to latex units inside the outpost will be logged by the outpost captain
- After accumulating 3 attack records, the outpost captain will dispatch a pursuit squad to hunt down the player on a random in‑game day afterwards
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

