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changedarmy

Adds latex creature squads and hostile outposts, makes human‑player survival more challenging. Requires Changed MC 1.15.0 or higher
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changedarmy-1.0.4-r37.jar

File namechangedarmy-1.0.4-r37.jar
Uploader
2188w1145142188w114514
Uploaded
Oct 7, 2026
Downloads
28
Size
209.1 KB
Mod Loaders
Forge
File ID
9085641
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:changedarmy-1720127:9085641")

Learn more about Curse Maven

What's new

1. Implemented compatibility optimizations for TACZ Eternal Gunworkshop

 

- Armed latex gunner entities can now spawn naturally within latex creature groups

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- Gunners are assigned random firearms from the TACZ mod upon spawning and will actively target and shoot at players

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- Added configurable gun‑drop system: gun drop chance on gunner death, adjustable from 0‑100

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- Default drop chance set to 0

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- All related parameters are available in the mod configuration screen for adjustment and toggling

 

2. TACZ gunshot sound attraction mechanic

 

- Realistic gunshot range detection is implemented. Nearby latex creatures will track the sound source and pursue the player

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- Added dedicated config options: gunshot detection range and master toggle to disable sound‑based detection

 

3. Wild latex automatic squad assembly mechanic

 

- Wild latex creatures will automatically form squads on‑site once a specified population threshold is reached

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- Default trigger threshold: 5 entities

 

Pursuit System Rework

 

- Old mechanic: random out‑of‑field hostile army spawns have been completely removed

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- Replaced with Outpost Aggro‑Logging Pursuit System

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- Player actions are continuously monitored upon entering a latex outpost

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- Any attack dealt to latex units inside the outpost will be logged by the outpost captain

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- After accumulating 3 attack records, the outpost captain will dispatch a pursuit squad to hunt down the player on a random in‑game day afterwards

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