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Changed: Synergy

Turns aggressive latex creatures into neighbors you can actually get along with. An orange or a friendly pat will often get you further than fists and blades. Transfur is not always the end anymore cause sometimes you can even talk your way back out of it!
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Changed: Synergy 0.1.3

File nameChangedSynergy-m1.20.1-v1.1.3-all.jar
Uploader
ParkaBirdParkaBird
Uploaded
Sep 29, 2026
Downloads
96
Size
2.2 MB
Mod Loaders
Forge
File ID
9005974
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:changed-synergy-1670037:9005974")

Learn more about Curse Maven

What's new

Changed: Synergy 1.1.3

Thank you to everyone who tested the mod, reported problems, and shared ideas for this update. Special thanks to Nic, Crossader, and Sword for their dialogue contributions!

Player outposts

  • Players can establish an outpost around a bell, link storage and beds, invite trusted adult creatures, and assign residents, guards, suppliers, and a following crew.
  • Suppliers gather resources suited to their species and faction and deliver them to the outpost. Residents can use linked beds, including hive pillows for latex bees.

Takeover and combat

  • Takeovers offer one chance to negotiate release. Friendly and confinement takeovers eventually release the player; aggression at Distrusted standing can end in a permanent merge, while Hostile punitive takeover can end in death.
  • Ordinary confinement has its own dialogue, and a refused release request extends its timer. A configurable prone period follows waking from a failed escape.
  • Escaping a grab no longer counts as an unprovoked attack or costs faction reputation. If another creature takes over a grabbed player, the earlier grab and its escape prompt end.
  • Pursuit squads move at a normal pace. They can appear in any dimension by default; a setting can restrict them to the Overworld. Another option limits companion combat assistance to hostile monsters involved in the player's fight.
  • Creature transfur method can be set to native, random, assimilation, absorption, or eligible takeover behavior.

Companions and interactions

  • Bonded rescue wrapping and organic emergency evacuation can be disabled. Aquatic friends can shelter players after drowning damage.
  • Bonded companions' tolerance for same-faction kills depends on affection; their form-reversal option appears only for forms of the same faction.
  • Patting different body areas can prompt different reactions, with an eight-second cooldown between body-part lines. Alpha creatures stop leaping after a grab and can settle onto the ground when resting together.
  • Bonded companions drop equipped armor and weapons on death. Revived companions no longer regain items dropped on death; species using Synergy's fallback inventory now drop its stored items too.

Trading, dialogue, and compatibility

  • Exhausted trades can no longer be refreshed through Shift-click trading and reopening the screen.
  • Bonded Changed Vanilla creatures no longer try to infect animals. Suppressed TaCZ and Superb Warfare shots no longer prompt gunshot dialogue.
  • Updated Light- and Dark-faction dialogue and improved missing-line handling so untranslated keys do not appear as speech. Newer takeover and patting lines have also been rewritten in English and Chinese.
  • Changed Addon's hazard suit again blocks assimilation while still allowing absorption.
  • Fixed a game freeze when Exp009's thunder dash or an Alpha's leap is used during voluntary suiting.
  • With TrueTransfur 1.0.1 installed, temporary companion wraps end without making the player permanently transfurred. Companions still refuse unsafe reversal of a genuinely permanent form with dedicated dialogue.

Thank you again to every tester, writer, translator, and player who sent feedback! Please include your mod list and latest.log when reporting a reproducible problem.

This mod has no additional files